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Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such codecs don't destroy any of the original data. It implies that when the audio data is uncompressed for playing that sound formed will be perfect to such of the original sample. Obtaining the free TTA lossless audio codec like an illustration, one can store up to 20 audio CDs in one particular DVD-R, without any quality loss. The negative result of this was as such DVD would not only need a DVD reader but a system that could decode the selected codec fine for playing. It will most likely be a home computer. Even though these codecs are accessible for free, one significant aspect of selecting a lossless audio codec is support for hardware. This is in the area of hardware support which FLAC is ahead of the competition. FLAC is supported through a broad variety of portable audio playback devices.
Flash - software to generate computer animations Flash: Learning Macro-Media's Flash can quite complicated, although you can do almost anything along with it. You can devel
What are the features found in CAD Features generally found in a CAD package involve: - 2D and 3D modelling - Wire frame - Library of parts that can be used in new dra
Question : You have been approached to design a ‘tuck top auto-lock bottom' carton package for a high-end cosmetic jar under the brand name ‘Beauty One'. Your client asked you
Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation
Differences between digital differential analyzer and VECGEN line algorithm?
What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
Can you give some basic features of computer graphics? The methods of computer graphics are the manipulation and creation of graphics (artificial images) by computer.
example for desigining animation sequence
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
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