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Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such codecs don't destroy any of the original data. It implies that when the audio data is uncompressed for playing that sound formed will be perfect to such of the original sample. Obtaining the free TTA lossless audio codec like an illustration, one can store up to 20 audio CDs in one particular DVD-R, without any quality loss. The negative result of this was as such DVD would not only need a DVD reader but a system that could decode the selected codec fine for playing. It will most likely be a home computer. Even though these codecs are accessible for free, one significant aspect of selecting a lossless audio codec is support for hardware. This is in the area of hardware support which FLAC is ahead of the competition. FLAC is supported through a broad variety of portable audio playback devices.
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You
Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div
how to develop bresenham''s line drawing algorithm?
What is cubic spline? Cubic splines are a straight forward extension of the methods underlying parabolic spline. The total curve in this case is a sequence of arcs of cubic ra
Question 1 What is Packet-switching network? Discuss its basic operation Question 2 Briefly describe Jackson's theorem Question 3 List and explain the two popular
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
Question 1 Discuss the general properties of analog signal Question 2 Differentiate images and graphics Question 3 Explain the video compression standard H.263
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis
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