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Line Clipping Algorithm - Cohen Sutherland Algorithm
Line is a series of endless number of points; here no two points contain space in among them. Hence, the above said inequality also holds for all points on the line to be clipped. A variety of line clipping algorithms is accessible in the world of computer graphics, although we limit our discussion to the subsequent Line clipping algorithms, identify after their respective developers:
1) Cohen Sutherland algorithm and
2) Cyrus-Beck of algorithm.
What is meant by scan code? When a key is pressed on the keyboard, the keyboard controller places a code bear to the key pressed into a part of the memory known as the keyboard
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De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
Filled-Area Primitives Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill
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