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CMP: Compare: - This instruction compares the source operand, which can be a register or memory location an immediate data with a destination operand that might be a register or a memory location. For the purpose of comparison, it subtracts the source operand from the destination operand but does not stock up the result anywhere. The flags are affected and depending on the result of the subtraction. If both of the operands are equal to zero flag is set. If the source operand is higher than the destination operand, carry flag is set or else is reset. The instance of this instruction are following:
Example :
1. CMP BX, 0100H Immediate
2. CMP 0100 Immediate [AX implicit]
3. CMP [5000H],OIOOH Direct
4. CMP BX, [SI] Register indirect
5. CMP BX, CX Register
The Pentium Pro Introduced in the year 1995, the Pentium Pro reflected still more design breakthroughs. The Pentium Pro may process 3 instructions in a single clock cy
SBB: Subtract with Borrow :- The subtract with borrow instruction subtracts the source operand and the borrow flag (CF) which might reflect the result of the past calculations,
Data copy/transfer Instructions MOV: This data transfer instruction transfers data from one register or memory location to another register or memory location. The source can
SHORT : The SHORT operator denoted to the assembler that only one byte is needed to code the displacement for a jump (for example displacement is within -128 to +127 bytes fr
can u please give me ideas on Assembly Language Projects using Nasm
Develop an assembly language program for the system and simulate it using MPLAB. From this produce a demo program (in Assembly language) that will run on the MatrixMultimedia Devel
to separate positive and negative numbers
8255 Programmable Peripheral Interface Intel's 8255 A programmable peripheral interface provides a nice instance of a parallel interface. As shown the interface have a control
Interrupt Table Each interrupt level has a booked memory location, called an interrupt vector. All these vectors (or pointers) are stored in the interrupt table. Table lies at
A good starting point for your program is the toupper.asm program shown in class. It already queries the user for input and sets up a loop that looks at each character of the input
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