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AAA: ASCII Adjust after Addition operation the AAA instruction is executed after an ADD instruction that adds 2 ASCII coded operands to give a byte of outcome in the AL. The AAA instruction converts the resulting contents of AL to unpack the decimal digits. After the addition operation, the AAA instruction checked the lower 4 bits of AL to examine whether it have a valid BCD number in the range 0 to 9. If it is between range 0 to 9 and AF is set to zero, AAA sets the 4 high order bits of AL to 0. The AH might be cleared before addition operation. If the lower digit of the AL is between the range 0 to 9 and AF is set, 06 are added to the AL. The upper 4 bits of the AL are cleared and the AH is incremented by the value one. If the value in the lower nibble of the AL is greater than 9 then the AL is incremented by the value 06, AH is incremented by value I, the AF and the CF flags are set to I, and the higher 4 bits of the AL are cleared to the value 0. The remaining flags are not affected. The AH is modified as sum of earlier contents (typically 00) and the carry from the adjustment, as shown in given figure. This instruction does not give precise ASCII codes of the sum, but they may be obtained by adding 3030H to the AX.
Figure: ASCII Adjust After Addition Instruction
IMUL: Signed Multiplication: This instruction multiplies a signed byte by a signed bit in source operand e in the register AL or signed word in source operand by signed word in th
DMA controller : Steps include in transferring a block of data from I/O devices (for example a disk) to memory: 1. CPU sends a signal to initiate disk transfe
Write an account of your findings and produce a report containing all aspects of the above. Include a step-by-step 'simple User Guide' so that your program can be operated as inten
init_lcd ;(this initialises a 2 row lcd) bcf TRISA,0 ;PORTA bit 0 as an output (lcd RS pin) bcf TRISA,1 ;PORTA bit 1
Hello
There are 3 kinds of OCWs. The command word OCWI is utilized for masking the interrupt requests; when the mask bit corresponding to an interrupt request is value 1, then the requ
You have to write a subroutine (assembly language code using NASM) for the following equation.
I want to do a program as a game by using the Microcontroller 8051 with the assembly language, by using 4*4 keypad and its matrix display. I have to use the keypad for playing the
Problems: 1. Write a single program. Each of the problems (2-4) should be written within a procedure. Your “main” procedure should call each procedure. Before calling each proc
SCAS : Scan String Byte or String Word:- This instruction scans a string of words or byte for an operand word or byte specified in the register AL or register AX. The string i
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