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A socket is an abstraction that shows an endpoint of communication. Most applications that consciously use TCP and UDP do so by making a socket of the appropriate type and then performing a series of operations on that socket. The operations that can be performed on a socket contain control operations (such as associating a port number with the socket, initiating or accepting a link on the socket, or destroying the socket) data transfer operations (like writing data by the socket to some other application, or reading data from some other application by the socket) and status operations (likefinding the IP address associated with the socket).
What is Sonet Synchronous Optical Network is a fiber optic technology that can transmit high-speed data audio, used for text and video. Single clock handles timing of transm
Satellite Radio Channels A communication satellite links two or more earth microwave transmitter receiver, know as ground stations. The satellite receives transmission on
Authentication in PPP PPP can support authentication operations at the beginning of a connection. In some cases reauthentication is also possible during a session. Endpo
Q. Explain physical layer of Osi reference model? - The physical layer deals among the physical characteristics of the transmission medium. - It defines the mechanical, elec
How do I draw a flowchart and psuedocode that allows the user to input two different values and complete the sum and display the results?
Network Layer and Routing As discussed in previous chapters the physical layer provides connection sand services to the data link layer while the data link layer is
Question The operational amplifier in the peak detector circuit shown in the figure below is powered from plus and minus 15 V. If Vout is at 1V and Vin is at 0.5V, at approxima
Why does collision happen in HUBS and repeaters?
Question : (a) Describe how ‘prototyping' is important to RAD. (b) List main features of ‘prototyping'. (c) List main principles of DSDM. (d) Describe the DSDM life-
The LAN switch copies the whole frame into its onboard buffers and then looks up the destination address in its forwarding, or switching, table and verifies the outgoing interface
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