Create a client and a server - message queues & socket, Computer Networking

Assignment Help:

Lab will require you to create a client and a server that communicate over either message queues, sockets, or a well known fifo. The data passed will be a simple request/response in string format. Each of the 3 methods will need to answer the problem of rendezvous in their own way. Suggested algorithms:

Message Queues

Server will listen specifically to a single key and respond to clients based on a key that was passed in the message to the server.

Well Known FIFOs -

Since Well Known FIFOs are "file" based and will require a name (hence the "well known" part), you should create a common header that defines the server read / client write FIFO as a const string for both. The server will respond to the client based on data passed through the Well Known FIFO to the server.

Sockets-

Every socket requires a tuple on both sides. Tuple being the IP address / Port / Protocol. Since sockets require "root" access for ports less than 1024, choose a port greater than 1024 for the server. Just like the well known fifo, you should create a common header file with a const integer for the server port number. Unlike the other IPC methods, the client and server in a socket dynamically exchange the path back to the client, so there is no need to "pass" that data to the server. Once you have chosen your method of communication, then define a simple dataset that can be used in a request / response loop. Examples could be that you have an array of phone numbers, and when the phone number is sent to the server it will respond with the person's name associated with that phone number. Any simple dataset with at least a name=value pair will work as long as you can look up the value based on the name. Simple structures with a simple searching algorithm up to using hash maps or search tree libraries are all ok. This assignment is more about the IPC and the semaphore than the dataset. So even something as simple as the process environment is fine (doesn't get any easier than that...) Your server will listen to incoming requests and then respond according to the client connection algorithm. You will also be required to add 3 server threads that will all block and wait to receive the client request based on a semaphore. Although the 3 methods of IPC all are based on queues, we will be adding a semaphore to only allow 1 thread to pull/pop a request from the queue, and once the request is taken by one of the 3 server threads, then it will release the semaphore allowing the other threads to take the next request from the queue. Here is an example of how the semaphore will work... You see 3 server threads T1, T2, and T3. Only one can be receiving from the Server FIFO Queue at a time, so the semaphore will lock out the other 2. When the T2 thread takes the request off the Server queue, it will immediately unlock the semaphore so the other threads can block for the next request on the queue. Right after the T2 thread unlocks the semaphore it will then process the request and send the response back to the client via the Client FIFO queue and then go back to request the semaphore and block until it gets the unlock from the semaphore and then blocks for the next request from the Server FIFO QUEUE.

Pseudo code for the server would be the following

threadListener() {
 loopForever {
 requestSemaphore(); //Block until you get the green light
 lockSemaphore();
 readFromQueue(); // Another blocking call (maybe no clients yet)
 unlockSemaphore();
 doWork();
 resondToClient();
 }
}

Keep in mind that it is important to lock critical regions more often and in the smallest block of code otherwise you would diminish the value of threading and concurrency. This lab will help you understand synchronization through message passing as well as a form of preballocation where the server already has 3 "worker" threads ready to accept client connections without the cost of creating a thread or fork/exec. You will also understand the use of blocking vs. nonbblocking I/O due to the way servers and clients need to manage their reads and writes in a way that will not create a deadlock. Please zip/tar your source code, script output file and design doc into a single file for submitting.


Related Discussions:- Create a client and a server - message queues & socket

Explain about the cell splitting, Cell splitting  In practice, the dist...

Cell splitting  In practice, the distribution of traffic and topographic features is not uniform, and this shows opportunities of capacity enhance. Cells in areas of high usage

Direct isp service through leased line, The most expensive method of access...

The most expensive method of accessing the Internet is to employ leased lines that directly connect to the ISP. This will enhance access rate to anywhere between 64 K and 1.5 Mbps,

Client server processes - application layer, Client  Server Processes ...

Client  Server Processes A network  application  consist  of pairs  of process that send message to one  another  over a network. For  example  in a web application a client

Explain router, Router A router is used to route (transfer) data among ...

Router A router is used to route (transfer) data among two or more same networks. It verifies the next network point to which a data packet should be forwarded. The router is l

Case study, #questi Scenario: Your Case Study must be based on the informat...

#questi Scenario: Your Case Study must be based on the information provided. There will be no additional information. This must be submitted in a .doc, or .pdf format. If you sen

Fat tree, Fat tree It is a modified version of the tree network. In thi...

Fat tree It is a modified version of the tree network. In this group the bandwidth of edge (or the connecting wire among nodes) increases towards the root. It is a more practic

Explain short message service, Question: (a) Short Message Service (SM...

Question: (a) Short Message Service (SMS) is a service available on most mobile phones that allows the sending of short messages between mobile phones, other handheld devices

Bit stuffing, bit stuffing program in python

bit stuffing program in python

No retransmission - transport layer, No Retransmission This  protocols...

No Retransmission This  protocols  will not  through  the correctly received packets  but buffers than  and send  acknowledgment  for those packets. Thus  retransmission of th

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd