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Question 1:
Name at least four file formats and explain in detail what they mean and how they are use?
Question 2:
What are "Process Colours"? Answer in a single paragraph.
Question 3:
(a) What are "Spot Colours"? Answer in a single paragraph.
(b) Give three advantages of "Spot Colours" and explain your answers?
Question 4:
Describe in detail about your visit at the print shop that was held on week 12. You should talk about the type of instruments used for printing, the type of materials used for printing, type of ink used etc.
Question 5:
As a designer you have been asked to send a project for printing. Describe what are the steps you will follow to do so, also explain what you should include in the electronic package to be sent to the print shop.
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
Frame Buffers - Graphics Hardware The storage region in a raster scan display system is set as a two-dimensional table. All row-column entry stores information as brightness
Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this
Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.
what do you mean by retracing? Define horizontal as well as Vertical retracing?
Normal 0 false false false EN-US X-NONE X-NONE
What is scaling? The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the
Pitfalls in computer simulation Though generally avoided in computer simulations, in strict logic the rules governing floating point arithmetic even apply. For illustration, t
boundary-fill algorithm or flood-fill algorithm As you saw the implementation of scan line polygon fill requires that boundaries should be straight line segments. The seed fi
To transform from the world coordinate system to viewing coordinate system you need to perform the following operations. a) Translate the viewing coordinate origin to the worl
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