Translate a triangle and scale it in coordinate direction, Computer Graphics

Assignment Help:

Translate a triangle and scale it in each coordinate direction

Consider a triangle with vertices in 2D plane given by (0, 0), (1, 0) and (0,1) (called unit triangle).  Translate it by (1, 1) and then scale in each coordinate direction by 1/2.  You get a triangle with vertices (1/2, 1/2), (1, 1/2) and (1/2, 1). Now if you first scale by 1/2 and then translate it by(1,1), you will get a different triangle with vertices (1,1), (3/2,1), (1,3/2) .


Related Discussions:- Translate a triangle and scale it in coordinate direction

Define b-spline curve, Define B-Spline curve?  A B-Spline curve is a se...

Define B-Spline curve?  A B-Spline curve is a set of piecewise (usually cubic) polynomial segments that pass close to a set of control points. Though the curve does not pass by

Intensity of specular reflection - modeling and rendering, Intensity of Spe...

Intensity of Specular Reflection - Modeling and Rendering Intensity of specular reflection based upon material properties of surface and the angle of incidence and the value o

Liang barsky line clipping algorithm, Liang Barsky line clipping algorithm ...

Liang Barsky line clipping algorithm : The algorithm uses parametric form of the line segment.  Four inequalities are created using the parametric form of the line segments.  Th

Translate a triangle and scale it in coordinate direction, Translate a tria...

Translate a triangle and scale it in each coordinate direction Consider a triangle with vertices in 2D plane given by (0, 0), (1, 0) and (0,1) (called unit triangle).  Translat

Image classification, The image classification is the process to categorize...

The image classification is the process to categorize images into one of several classes or categories. In this project, there are seven categories (Piano, Kangaroo, Strawberry, Su

Estimate general light such as bouncing around scene, identify a sphere alo...

identify a sphere along with a light source above it; hence its lower half will not be illuminated. In practice in a actual scene this lower half would be partially illuminated thr

Introduction of viewing transformations, Introduction of Viewing  Transfor...

Introduction of Viewing  Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para

Advantages of the z-buffer method, Advantages of the z-buffer method:      ...

Advantages of the z-buffer method:              1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm

Transformation for parallel projection, Transformation for parallel project...

Transformation for parallel projection Parallel projections is also termed as Orthographic projection, are projections into one of the coordinate planes as x = 0, y = 0 or z

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd