Translate a triangle and scale it in coordinate direction, Computer Graphics

Assignment Help:

Translate a triangle and scale it in each coordinate direction

Consider a triangle with vertices in 2D plane given by (0, 0), (1, 0) and (0,1) (called unit triangle).  Translate it by (1, 1) and then scale in each coordinate direction by 1/2.  You get a triangle with vertices (1/2, 1/2), (1, 1/2) and (1/2, 1). Now if you first scale by 1/2 and then translate it by(1,1), you will get a different triangle with vertices (1,1), (3/2,1), (1,3/2) .


Related Discussions:- Translate a triangle and scale it in coordinate direction

Explain the lofting method in maya, QUESTION 1: a) Draw a Bezier curve ...

QUESTION 1: a) Draw a Bezier curve showing the following components i. hull ii. curve CV iii. span iv. start and end point b) Maya provides highly effective tools for all t

Ray casting - polygon rendering and ray tracing methods, Ray Casting -polyg...

Ray Casting -polygon rendering and ray tracing methods It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of

Modify the dda algorithm for negative sloped lines, 1. Modify the DDA algo...

1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0   Ans. For the generation of lines along with negative slopes as:

Method to draw an object by using four bézier curves, Suggest a method to d...

Suggest a method to draw an object as in figure using four Bézier curves of suitable degree Answer: Employ four quartic Bézier curves with the endpoint of one as the initial poi

Homogeneous coordinates, What are the uses of homogeneous coordinates? Conv...

What are the uses of homogeneous coordinates? Convert translation rotation and scaling in homogeneous coordinates. In mathematics homogeneous coordinates introduced by August

Interactive 3d computer graphics, Describe interactive model of computer gr...

Describe interactive model of computer graphics and application areas of interactive computer graphics.

Phong specular reflection model or specular reflection, Phong Specular Refl...

Phong Specular Reflection Model or Specular Reflection This model of local illumination is frequently termed as the Phong specular reflection model. Here we discuss the matter

View volumes and general projection transformations, View Volumes and Gener...

View Volumes and General Projection Transformations You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left

Explain difference between impact and non-impact printers, What is the diff...

What is the difference between impact and non-impact printers?  Impact printer press produced character faces against an inked ribbon on to the paper. A line printer and dot-ma

Disadvantages of the z-buffer method, Disadvantages : 1)   Doubles memor...

Disadvantages : 1)   Doubles memory needs, one for at least z-buffer and one for refreshes- buffer. 2)   Dependency of device and memory intensive. 3) Wasted calculation u

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd