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Summary of Graphic Primitives
In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical and theoretical application of various algorithms associated to their generation. In the end of such section, we have emphasized on various seed fill and flood fill kind of polygon filling algorithms. The filling algorithms are fairly significant as they provide privilege to quickly fill colors in the graphics created through you.
Numerically-Controlled Machines: Prior to the development of Computer-aided design, the manufacturing world adopted elements controlled through numbers and letters to fi
Transformation for 3-D Reflection For 3-Dimensions reflections, we should to know the reference plane, which is a plane about that reflection is to be considered. Remember tha
What are the advantages of Bresenham's line drawing algorithm over DDA line drawing algorithm? DDA and Bresenham algorithms both are efficient line drawing algorithm. Breaenham
A triangle is having the vertices A(0,0) B(1,2) and C (5,2).Magnify the triangle to thrice it''s size while keeping C(5,2) fixed
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
differece between circle and eclipse
1. Do we have need of to generate the full circumference of the circle utilizing the algorithm or can we can produces it in a quadrant or octant only and after that utilization
To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1) B n,i (u) = n c i u i (1 - u) n-i B n,0
Categories of Line Segments It categorizes line segments into three categories (i) trivially rejected (ii) trivially selected (iii) may be partially visible or totally invisibl
Web Design and Editing To edit and make a website, the big three softwares are use: 1) DreamWeaver (MacroMedia) 2) Frontpage (MicroSoft) 3) Go Live (Adobe) 4)
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