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Reflection about a Line - 2-D and 3-D Transformations
Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection assists in achieving 8-way symmetry for the circle to make simpler the scan conversion process. For reflection we require to know the reference axis or reference plane depending upon where the object is2/3-D.
Suppose the line L be shown by y=mx+c, here 'm' is the slope along w.r.t. the x axis, and 'c' is the intercept on y-axis, as demonstrated in Figure. Assume that P'(x',y') be the mirror reflection regarding the line L of point P(x,y).
You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your
Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute
Objectives of Viewing transformation After going through this section, you should be capable to: - Explain the projection; - Classify different types of Perspective and
Question 1 Discuss the overview of multimedia networks Question 2 Discuss the types of synchronization in multimedia system >> Basic synchronization issues Content R
Key Frames -Traditional Animation Techniques The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frame
gouroud vs phong
Example1: Translate a square ABCD along with the coordinates as: A(0,0),B(5,0),C(5,5),D(0,5) via 2 units in x-direction and 3 units in y-direction. Solution: We can show the
QUESTION (a) What are the main purposes of using master pages? (b) How do you select a master page item on a document page? (c) How do you resize a graphics frame and its
QUESTION 1. Describe two methods for converting 16x9 widescreen movie to 4x3. 2. Explain clearly the difference between File Format and Codec. 3. What is a video transiti
3-D Transformation The capability to represent or display a three-dimensional object is basically to the knowing of the shape of that object. Moreover, the capability to rotat
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