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Reflection about a Line - 2-D and 3-D Transformations
Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection assists in achieving 8-way symmetry for the circle to make simpler the scan conversion process. For reflection we require to know the reference axis or reference plane depending upon where the object is2/3-D.
Suppose the line L be shown by y=mx+c, here 'm' is the slope along w.r.t. the x axis, and 'c' is the intercept on y-axis, as demonstrated in Figure. Assume that P'(x',y') be the mirror reflection regarding the line L of point P(x,y).
Question 1 Explain Bresenham's Circle Drawing Algorithm Question 2 Derive the matrix for inverse transformation Question 3 Discuss the following Raster Graphic Algorithm
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limitations of cohen sutherland line clipping
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To transform from the world coordinate system to viewing coordinate system you need to perform the following operations. a) Translate the viewing coordinate origin to the worl
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Low level techniques (motion specific) Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considere
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