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Procedural Animation - Computer Animation
This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These actions be generated by using some could otherwise pre-explained animation processes are utilized to illustrate movement over time. There might be procedures which use the laws of physics as Physical that is modeling based or animator-generated processes. Some illustration of procedural animation is collision that is an activity which is the outcome of some other action this is termed as a "secondary action", for illustration throwing a ball that hits the other object and causes the second object to move; simulating particle systems smokes water and so on hair and for dynamics. In computer video games this is frequently used for easy things as players head rotation to look around and so on.
Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g
Scenes - polygon rendering and ray tracing methods In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of
What is meant by Addressability? Ans. Addressability is the number of individual dots per inch (d.p.i.) that can be formed. If the address of the current dot is (x, y) then the
What is a Blobby object? Some objects do not handle a fixed shape, but change their surface characteristics in sure motions or when in proximity to other objects. That is call
explain cohen sutherland line clipping algorithm
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Find out the matrix of projection for cavalier projection Answer: Cavalier projection corresponds to tan α = 1, leading to the following matrix.
Removing Polygons Hidden through a Surrounding Polygon: The key to capable visibility calculation lies actually a polygon is not visible whether it is in back of a surrounding
Advantages and Deficiencies of Gourand Shading Advantages of Gourand Shading: this eliminates the intensity discontinuities related with the constant shading model. Defi
Determine the transformation matrix for: a) Cavalier projection with θ=45 0 , and b) Cabinet projection with θ=30 0 c) Draw the projection of unit cube for all transfor
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