Phong model or phong specular reflection model, Computer Graphics

Assignment Help:

Phong Model or Phong Specular Reflection Model

It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny surfaces the specular highlight was minute and the intensity fell off quickly, whereas for duller surfaces this was superior and fell off more slowly. He decided to allow the reflected intensity be a function of (cos θ)n with n >= 200 for a shiny surface and n minute for a dull surface. For an ideal reflector n equals infinity, and for a part of cardboard n equals 0 or 1. In the diagram demonstrated below we can observe how the function (cos θ)n behaves for various values of n. This empirical model for computing the specular reflection range was developed via Phong and therefore termed as PHONG MODEL/ PHONG SPECULAR REFLECTION MODEL. That is the intensity of specular reflection is proportional to cosn a (a lies in between 0° & 90°) consequently cos a varies from 1 to 0. Here 'n' is specular reflection parameter dependent upon the type of surface.

Remember that the Phong illumination equation is simply the Lambert illumination equation along with an additional summand to account for ambient reflection and specular reflection.


Related Discussions:- Phong model or phong specular reflection model

Proof of subsequent properties of bezier curves, Proof of subsequent proper...

Proof of subsequent properties of Bezier curves Note: Proof of subsequent properties of Bezier curves is left as a work out for the students P' (0) = n (p 1 - p 0 ) P

Important points about the diffuse reflection, Important Points About the D...

Important Points About the Diffuse Reflection An extremely rough surface appears uniformly bright from each viewing direction Q the intensity of reflected light is identical i

Linear filtering concept -horizontal & vertical sobel filter, This question...

This question is about linear filtering concepts using the built in filtering functions (it is not about edge detection methods). Load an MRI image and perform the following: i.

Offset lithography printing, QUESTION A trainee designer, Susan, joins ...

QUESTION A trainee designer, Susan, joins your place of work. During a workshop, you are asked to present on printing procedures and agencies in Mauritius. Susan asks you what

List five different area of application of computer graphics, Question: Lis...

Question: List five different areas of applications of computer graphics Answer: Five major areas of applications of computer graphics are:  i) Study of molecular structures.

Rigid body or non-rigid body transformations, Rigid body or Non-Rigid body ...

Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and

Midpoint circle algorithm for scan converting a circle, Explain Bresenham s...

Explain Bresenham s circle drawing algorithm,  OR   Explain midpoint circle algorithm for scan converting a circle. Midpoint Circle Algorithm   1. Input radius r and circle

What is scaling and shearing, What is scaling and shearing? The scaling...

What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out  by multiplying every vertex (x,y) by scaling factor Sx, Sy where

Unity, what I unity of java game?

what I unity of java game?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd