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Most interactive products aim to satisfy a variety of usability and user experience goals. Fully satisfying all of these goals is rarely, if ever, feasible, either because of practical constraints, such as lack of finance, or because they conflict with one another. For these reasons, it is necessary to make trade-offs, satisfying some goals more fully than others.In Activity 1 you reflected upon the relevance of these goals to particular interactive products. I also want you to be able to apply both usability and user experience goals to specific examples.In this section my aim is to develop this skill by including the following:. an activity in which you consider the trade-off between the efficiency and aesthetically pleasing goals. a computer-based activity in which you compare the user experience of two websites. a computer-based activity in which you compare the usability of two websites.
Concept of Temporal Parallelism In order to make clear what is meant by parallelism inherent in solution of a problem, let's discuss an example of submission of electricity b
Extend task 1 so that it now supports a memory buffer of limited size. Provide the same functionality as task 1 except now make the server work with a limited buffer size. Like
Modify your program so that the line "int numStones = ui.readStones();" in the Game constructor is considered. Depending on the value of numStones read from the user, you should cr
Conventionally software has been written for serial computation in that programs are written for computers which have a single Central Processing Unit (CPU). Here the problems are
The code where all successive numbers differ from their preceding number by single bit is ? Ans. Gray Code, where all successive numbers are different from their preceding nu
Associative Memory Organisations The associative memory is organised in w words with b bits per word. In w x b array, every bit is known a cell. Each cell is made up of a flip-
What are Addressing Modes Many of instructions that a computer actually executes during running of a program concern movement of data to and from memory. It is not possible sim
What is imprecise and precise exception? Situation in which one or more of the succeeding instructions have been implemented to completion is known as imprecise exception. Situ
Enumerate about the Decimal Arithmetic Unit The user of the computer input data in decimal numbers and receives output in the decimal form. But a CPU with ALU can perform arith
Design a easy (text-based/ graphical) UI for your program. The user should be encouraged for parameter values for the particular protocol simulation. For example, the user sho
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