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Question 1:
(a) Briefly describe how Parenting could be used in Adobe After effects CS3.
(b) Explain the term Vanishing Point and specify when it can be used. Propose how Vanishing point could be achieved.
(c) Explain how you would create a particle playground effect.
Question 2:
(a) Give brief steps to describe how a Track Matte could be created in Adobe After Effects CS3.
(b) Explain the terms Rotation, Translation and Scaling in Transformation.
(c) Based on Question 4.b, briefly explain how a shape object could be transformed with respect to time in Adobe After Effects CS3.
Question 3:
(a) Differentiate between Vector and Raster Images. Explain when each could be used.
(b) Explain how you would stabilize a shot using the track point, and specify how it could be enhanced.
(c) Briefly describe the Motion Sketch properties.
(d) Explain when one should use the Smoother function.
QUESTION 1. Describe and explain four features of Firewire. 2. Explain clearly what is sampling rate and how does it influences the quality of video produced. 4. In Adobe
Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an objec
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Obtain an MRI image using the Open Source internet resources. i. Read the image into Scilab ii. Plot the image iii. Covert it into grayscale image and plot it iv. Find/
what is cubic spline
Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This
Functions Available in Animation Packages Some broad functions available in animation packages are as: Object Function to manage and store the object database , where
Frame Buffers - Graphics Hardware The storage region in a raster scan display system is set as a two-dimensional table. All row-column entry stores information as brightness
What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
Question 1) Encode the following string using HUFFMAN ENCODING: DO YOU LIKE TINKY WINKY OR EMPTY DUMPTY? Empty spaces are considered.
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