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Question 1:
(a) Briefly describe how Parenting could be used in Adobe After effects CS3.
(b) Explain the term Vanishing Point and specify when it can be used. Propose how Vanishing point could be achieved.
(c) Explain how you would create a particle playground effect.
Question 2:
(a) Give brief steps to describe how a Track Matte could be created in Adobe After Effects CS3.
(b) Explain the terms Rotation, Translation and Scaling in Transformation.
(c) Based on Question 4.b, briefly explain how a shape object could be transformed with respect to time in Adobe After Effects CS3.
Question 3:
(a) Differentiate between Vector and Raster Images. Explain when each could be used.
(b) Explain how you would stabilize a shot using the track point, and specify how it could be enhanced.
(c) Briefly describe the Motion Sketch properties.
(d) Explain when one should use the Smoother function.
Assumptions for Area Subdivision Method a) ¾ Plane of projection is z=0 plane b) ¾ Orthographic parallel projections c) ¾ Direction of projection as d= (0,0,-1) d
Functioning of hardcopy devices and Output primitives 1. Functioning of hardcopy devices-laser printers and dot matrix printers, plotters. 2. Output primitives: Graphics
Authoring Tools Authoring tools generally refers to computer software that assists multimedia developers produce products. Authoring tools are various from computer programmi
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as i) A Circle ii) A sel
1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0 Ans. For the generation of lines along with negative slopes as:
Parallel Projection - viewing transformation Parallel projection methods are utilized by engineers to make working drawings of an object that preserves its true shape. In t
explain constraints
i want to learn how to programme
Interpolation of surface - Polygon Rendering Interpolation of surface normals beside the polygonedge between two vertices is demonstrated above in the figure 15. Here the norm
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