Design mousetrap game board, Game Theory

Assignment Help:

Three flowcharts and the game board for your mousetrap game should be submitted. You can use board_design.pdf to help you lay out your board. Basically, you can use any shapes you want for the game board spaces (a cylinder is probably the default shape to use), and you can use any object as your "mouse". Just make sure that your game board follows a hexagonal (honeycomb) pattern, as demonstrated in the 'board_design.pdf' file. Let us know if you have any questions about the board layout.

1. Part of the homeworks in this course will be to implement the

Various steps of this game will be implemented in subsequent homeworks. In Homework 3, you will create a world for the mouse trap game.  The scene must have places for the animal (or whatever object you choose) to stand, some raised up (an obstacle for the animal) and some lowered (leaving an open space for the animal's movement), in a hexagonal (or honeycomb) pattern.  The animal must be standing atop the center place, which must be in the down position.  The objects in the scene are to be taken from the Gallery. Submit your Alice world containing your game board (a minimum of 18 game spaces are required), some of the game spaces raised and the others lowered, and your character standing in the middle of the board. The game logic will be implemented in future homework.

2. The sequence of actions and events in a single-player game, such as the mousetrap game, can be abstracted, that is described by generalized essentials without details specific to the particular game.  Make a flow-chart from the following abstract actions and events. Please use the flowcharts in the lecture slides to get a better idea on how to create your flowchart. You should use only the flowchart symbols found there. You will need to correctly reorder the actions and events, which consist of the following:

    * Setup game
    * If Player loses, Game over, otherwise Continue
    * If Player wins, Game over, otherwise Continue
    * Show instructions
    * Game reacts (with apparent randomness)
    * Player acts

Next, make a flow-chart for each (that is, 2 flowcharts should be created) of the following actions and events for the mousetrap game:

    * Player acts
    * Player loses

In these algorithms, you must have single steps, not steps that require many actions.  For example, you can't have: "Move to an open space" or even "Check for an open space", because both require multiple actions - determining if the mouse is on multiple spaces.
For both of these algorithms, state the input(s) and the output(s). Acceptable formats for the document file include Microsoft Word and PDF.  Name your file, "hw3".


Related Discussions:- Design mousetrap game board

Full equilibrium strategy example, (a) A player wins if she takes the tota...

(a) A player wins if she takes the total to 100 and additions of any value from 1 through 10 are allowed. Thus, if you take the sum to 89, you are guaran- teed to win; your oppone

Free rider / free riding , The notion that those that don't contribute to s...

The notion that those that don't contribute to some project might nevertheless get pleasure from it (free riders), evidenced in games like the tragedy of the commons and public pro

equilibrium refinement, An equilibrium refinement provides how of choosing...

An equilibrium refinement provides how of choosing one or many equilibria from among several in a very game. several games might contain many Nash equilibria, and therefore supply

Prisoners’ dilemma game, The Prisoners’ Dilemma Game The idea th...

The Prisoners’ Dilemma Game The idea that tacit cooperation can be sustained in an ongoing relationship is very simple and students easily accept it. The formal analysis

Application of twenty one card game, This version of Twenty-one is a card g...

This version of Twenty-one is a card game played between a player and the dealer (the computer). The aim of the game is to accumulate a higher point total than the dealer but witho

Draw the strategic form game - nash equilibrium, 1. Consider a two-player g...

1. Consider a two-player game where player A chooses "Up," or "Down" and player B chooses "Left," "Center," or "Right". Their payoffs are as follows: When player A chooses "Up" and

Bidder''s choice, A multiunit auction mechanism for assigning heterogeneous...

A multiunit auction mechanism for assigning heterogeneous (different) objects. The highest bidder in the first round selects one item among those offered for sale. Then, a second r

Identify the pure strategy equilibria, Consider the following three games (...

Consider the following three games (Chicken, Matching Pennies, Stag Hunt): Chicken Player 2 Player 1 D V D -100;-100 10;-10 V -10; 10 -1;-1 Matching Pennies Pla

Game 5 all-pay acution of $10, GAME 5 All-Pay Acution of $10 Everyone ...

GAME 5 All-Pay Acution of $10 Everyone plays. Show the students a $10 bill, and announce that it is the prize; the known value of the prize guarantees that there is no winer’s

Game of chicken, Scenario Two hooligans with one thing to prove drive at...

Scenario Two hooligans with one thing to prove drive at one another on a slender road. the primary to swerve loses faces among his peers. If neither swerves, however, a terminal

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd