Design mousetrap game board, Game Theory

Assignment Help:

Three flowcharts and the game board for your mousetrap game should be submitted. You can use board_design.pdf to help you lay out your board. Basically, you can use any shapes you want for the game board spaces (a cylinder is probably the default shape to use), and you can use any object as your "mouse". Just make sure that your game board follows a hexagonal (honeycomb) pattern, as demonstrated in the 'board_design.pdf' file. Let us know if you have any questions about the board layout.

1. Part of the homeworks in this course will be to implement the

Various steps of this game will be implemented in subsequent homeworks. In Homework 3, you will create a world for the mouse trap game.  The scene must have places for the animal (or whatever object you choose) to stand, some raised up (an obstacle for the animal) and some lowered (leaving an open space for the animal's movement), in a hexagonal (or honeycomb) pattern.  The animal must be standing atop the center place, which must be in the down position.  The objects in the scene are to be taken from the Gallery. Submit your Alice world containing your game board (a minimum of 18 game spaces are required), some of the game spaces raised and the others lowered, and your character standing in the middle of the board. The game logic will be implemented in future homework.

2. The sequence of actions and events in a single-player game, such as the mousetrap game, can be abstracted, that is described by generalized essentials without details specific to the particular game.  Make a flow-chart from the following abstract actions and events. Please use the flowcharts in the lecture slides to get a better idea on how to create your flowchart. You should use only the flowchart symbols found there. You will need to correctly reorder the actions and events, which consist of the following:

    * Setup game
    * If Player loses, Game over, otherwise Continue
    * If Player wins, Game over, otherwise Continue
    * Show instructions
    * Game reacts (with apparent randomness)
    * Player acts

Next, make a flow-chart for each (that is, 2 flowcharts should be created) of the following actions and events for the mousetrap game:

    * Player acts
    * Player loses

In these algorithms, you must have single steps, not steps that require many actions.  For example, you can't have: "Move to an open space" or even "Check for an open space", because both require multiple actions - determining if the mouse is on multiple spaces.
For both of these algorithms, state the input(s) and the output(s). Acceptable formats for the document file include Microsoft Word and PDF.  Name your file, "hw3".


Related Discussions:- Design mousetrap game board

Bidding ring, A set of colluding bidders. Ring participants agree to rig bi...

A set of colluding bidders. Ring participants agree to rig bids by agreeing not to bid against each other, either by avoiding the auction or by placing phony (phantom) bids.

Calculate expected payoff, 1. The town of Sunnydale, CA is inhabited by two...

1. The town of Sunnydale, CA is inhabited by two vampires, Spike and Anya. Each night Spike and Anya independently hunt for food, which each one finds with probability 1/2 . Becaus

Best reply dynamic, The best reply dynamic is usally termed the Cournot adj...

The best reply dynamic is usally termed the Cournot adjustment model or Cournot learning after Augustin Cournot who first proposed it in the context of a duopoly model. Each of two

Draw a table representing the prisoner?s dilemma game, (a) Draw a table rep...

(a) Draw a table representing the Prisoner?s Dilemma game. (b) Give a story inspired by real life for the prisoner?s dilemma game that is di¤erent from the story about the two crim

Bayes rule, Treating probability as a logic, Thomas Bayes defined the follo...

Treating probability as a logic, Thomas Bayes defined the following: Pr(X|Y)=Pr(Y|X)Pr(X)/Pr(Y) For example, probability that the weather was bad given that our friends playe

Paradox of identification, Discussion in the preceding section suggests tha...

Discussion in the preceding section suggests that if we want to measure a given hnction belonging to a simultaneous-equations model, the hnction must be fairly stable over the samp

Blind auction, Another term for a preserved bid auction in which bidders si...

Another term for a preserved bid auction in which bidders simultaneously submit bids to the auctioneer with no knowledge of the amount bid by other member. Usually, the uppermost b

Cardinal payoffs, Cardinal payoffs are numbers representing the outcomes of...

Cardinal payoffs are numbers representing the outcomes of a game where the numbers represent some continuum of values, such as money, market share or quantity. Cardinal payoffs per

Static game, A static game is one during which all players build choices (o...

A static game is one during which all players build choices (or choose a strategy) simultaneously, while not information of the methods that are being chosen by different players.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd