Design mousetrap game board, Game Theory

Assignment Help:

Three flowcharts and the game board for your mousetrap game should be submitted. You can use board_design.pdf to help you lay out your board. Basically, you can use any shapes you want for the game board spaces (a cylinder is probably the default shape to use), and you can use any object as your "mouse". Just make sure that your game board follows a hexagonal (honeycomb) pattern, as demonstrated in the 'board_design.pdf' file. Let us know if you have any questions about the board layout.

1. Part of the homeworks in this course will be to implement the

Various steps of this game will be implemented in subsequent homeworks. In Homework 3, you will create a world for the mouse trap game.  The scene must have places for the animal (or whatever object you choose) to stand, some raised up (an obstacle for the animal) and some lowered (leaving an open space for the animal's movement), in a hexagonal (or honeycomb) pattern.  The animal must be standing atop the center place, which must be in the down position.  The objects in the scene are to be taken from the Gallery. Submit your Alice world containing your game board (a minimum of 18 game spaces are required), some of the game spaces raised and the others lowered, and your character standing in the middle of the board. The game logic will be implemented in future homework.

2. The sequence of actions and events in a single-player game, such as the mousetrap game, can be abstracted, that is described by generalized essentials without details specific to the particular game.  Make a flow-chart from the following abstract actions and events. Please use the flowcharts in the lecture slides to get a better idea on how to create your flowchart. You should use only the flowchart symbols found there. You will need to correctly reorder the actions and events, which consist of the following:

    * Setup game
    * If Player loses, Game over, otherwise Continue
    * If Player wins, Game over, otherwise Continue
    * Show instructions
    * Game reacts (with apparent randomness)
    * Player acts

Next, make a flow-chart for each (that is, 2 flowcharts should be created) of the following actions and events for the mousetrap game:

    * Player acts
    * Player loses

In these algorithms, you must have single steps, not steps that require many actions.  For example, you can't have: "Move to an open space" or even "Check for an open space", because both require multiple actions - determining if the mouse is on multiple spaces.
For both of these algorithms, state the input(s) and the output(s). Acceptable formats for the document file include Microsoft Word and PDF.  Name your file, "hw3".


Related Discussions:- Design mousetrap game board

Find the nash equilibria - strategic game, Two people are engaged in a join...

Two people are engaged in a joint project. If each person i puts in the e ort xi, a nonnegative number equal to at most 1, which costs her c(x i ), the outcome of the project is wo

Dynamic game, Normal 0 false false false EN-US X-NONE...

Normal 0 false false false EN-US X-NONE X-NONE

Asynchrony, In a repeated game it is often unspecified that players move co...

In a repeated game it is often unspecified that players move concurrently at predefined time intervals. However, if few players update their policies at different time intervals, t

Button auction, A form of a Japanese auction (which is a form of an English...

A form of a Japanese auction (which is a form of an English auction) in which bidders hold down a button as the auctioneer frequently increases the current price. Bidders irrevocab

equilibrium refinement, An equilibrium refinement provides how of choosing...

An equilibrium refinement provides how of choosing one or many equilibria from among several in a very game. several games might contain many Nash equilibria, and therefore supply

Common information, An item of information of data in a very game is common...

An item of information of data in a very game is common grasp ledge if all of the players realize it (it is mutual grasp ledge) and every one of the players grasp that each one dif

Principal agent, A class of games of imperfect data during which one player...

A class of games of imperfect data during which one player (the principal) tries to supply incentives to the opposite (the agent) to encourage the agent to act within the principal

Iterated dominant strategy equilibrium, What is the Iterated Dominant Strat...

What is the Iterated Dominant Strategy Equilibrium (IDSE) and associated pay-offs? Type your answer in the following form: (c,B) , (6, 4) if you think the outcome is

Pareto optimal, Named when Vilfredo Pareto, Pareto optimality may be alive ...

Named when Vilfredo Pareto, Pareto optimality may be alive of potency. An outcome of a game is Pareto optimal if there's no different outcome that produces each player a minimum of

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd