Design mousetrap game board, Game Theory

Assignment Help:

Three flowcharts and the game board for your mousetrap game should be submitted. You can use board_design.pdf to help you lay out your board. Basically, you can use any shapes you want for the game board spaces (a cylinder is probably the default shape to use), and you can use any object as your "mouse". Just make sure that your game board follows a hexagonal (honeycomb) pattern, as demonstrated in the 'board_design.pdf' file. Let us know if you have any questions about the board layout.

1. Part of the homeworks in this course will be to implement the

Various steps of this game will be implemented in subsequent homeworks. In Homework 3, you will create a world for the mouse trap game.  The scene must have places for the animal (or whatever object you choose) to stand, some raised up (an obstacle for the animal) and some lowered (leaving an open space for the animal's movement), in a hexagonal (or honeycomb) pattern.  The animal must be standing atop the center place, which must be in the down position.  The objects in the scene are to be taken from the Gallery. Submit your Alice world containing your game board (a minimum of 18 game spaces are required), some of the game spaces raised and the others lowered, and your character standing in the middle of the board. The game logic will be implemented in future homework.

2. The sequence of actions and events in a single-player game, such as the mousetrap game, can be abstracted, that is described by generalized essentials without details specific to the particular game.  Make a flow-chart from the following abstract actions and events. Please use the flowcharts in the lecture slides to get a better idea on how to create your flowchart. You should use only the flowchart symbols found there. You will need to correctly reorder the actions and events, which consist of the following:

    * Setup game
    * If Player loses, Game over, otherwise Continue
    * If Player wins, Game over, otherwise Continue
    * Show instructions
    * Game reacts (with apparent randomness)
    * Player acts

Next, make a flow-chart for each (that is, 2 flowcharts should be created) of the following actions and events for the mousetrap game:

    * Player acts
    * Player loses

In these algorithms, you must have single steps, not steps that require many actions.  For example, you can't have: "Move to an open space" or even "Check for an open space", because both require multiple actions - determining if the mouse is on multiple spaces.
For both of these algorithms, state the input(s) and the output(s). Acceptable formats for the document file include Microsoft Word and PDF.  Name your file, "hw3".


Related Discussions:- Design mousetrap game board

NAsh equilibrium, Consider a game in which player 1 chooses rows, player 2 ...

Consider a game in which player 1 chooses rows, player 2 chooses columns and player 3 chooses matrices. Only Player 3''s payoffs are given below. Show that D is not a best response

Calculate the expected payout, James and Dean are playing the Chicken game....

James and Dean are playing the Chicken game. They have noticed that their payout for being perceived as "tough" depends on the size of the crowd. The larger the crowd, the "cooler"

Payoff, In any game, payoffs are numbers that represent the motivations of ...

In any game, payoffs are numbers that represent the motivations of players. Payoffs might represent profit, quantity, "utility," or different continuous measures (cardinal payoffs)

Matching pennies, Matching Pennies Scenario To determine who is needed t...

Matching Pennies Scenario To determine who is needed to try to to the nightly chores, 2 youngsters initial choose who are represented by "same" and who are represented by "diffe

Write a bouncing ball video game, Write a bouncing ball video game. The gam...

Write a bouncing ball video game. The game is similar to the one described and depicted in The balls bounce within the screen where the two horizontal walls are fixed. The two v

Game assignment, About assignment The goal of this assignment is for th...

About assignment The goal of this assignment is for the student to propose a new game of your own and to be able to present their ideas in clear and convincing manner. This pro

Find the shortest sequence of moves that is to win the game, You and an opp...

You and an opponent are seated at a table, and on the table is a square board. At each of the four corners of the board, there is a disc, each one red on one side and black on the

Temporary game theory history , The ideas underlying game theory have appea...

The ideas underlying game theory have appeared throughout history, apparent within the bible, the Talmud, the works of Descartes and Sun Tzu, and also the writings of Chales Darwin

Kakutani, Twentieth century mathematician who expanded on earlier fastened ...

Twentieth century mathematician who expanded on earlier fastened purpose theorems. a hard and fast purpose theorem defines the conditions on a perform, f(x), beneath that there exi

Formal rules for identification, Identification may be established either ...

Identification may be established either by the examination of the specification of the structural model, or by the examination of the reduced form of the model. Traditionally

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd