Common steps of designing the animation sequence, Computer Graphics

Assignment Help:

Common Steps of Designing the Animation Sequence

Common Steps of designing the animation sequence are as given:

1) Layout of Storyboard: Storyboard layout is the action outline utilized to illustrate the motion sequence as a set of basic events which are to acquire place. This is the kind of animation to be produced that selects the storyboard layout. So, the storyboard comprises a set of rough sketches or a list of basic concepts for the motion.

2) Definition of Object:  The object definition is specified for all participant objects in action. The objects can be explained in terms of fundamental shapes, related movements or movement with shapes.

 3) Specification of Key Frame: this is the detailed drawing of the scene at an exact time in the animation sequence. Inside each key frame, all objects are positioned as per to time for that frame. Several key frames are selected at the extreme positions in the action; others are spaced hence the time interval among key frames is not as great. More key frames are given for intricate motion than for easy, slowly varying motions.

4) In-between frames Generation: In-among frames are the middle frames among the key frames. The number of among frames is based on the media to be utilized to display the animation. In common, film needs twenty-four frames per second, and graphic terminals are refreshed on the rate of 30 to 60 frames per second. Classically the time interval for the motion is set up hence there are 3 to 5 among for each pair of key frames. Based upon the speed identified for the motion, several key frames can be duplicated.


Related Discussions:- Common steps of designing the animation sequence

Carry out a perspective projection, Consider the line segment AB in 3-Dimen...

Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;

Softwares for computer animation, Software for computer animation Wh...

Software for computer animation Whether you might have the excellent hardware in the world, but without a high-quality software package, your hardware can act nothing. There

Important points about the curve segment, Important Points about the Curve ...

Important Points about the Curve segment - properties of bezier curves Note : if P (u) → = Bezier curve of sequence n and Q (u) → Bezier curve of sequence m. After that Co

Ray tracing algorithm, Ray Tracing:  Ray t racing is the technique to dete...

Ray Tracing:  Ray t racing is the technique to determine which objects in the scene are visible.  In this to identify the visible surface for each pixel we continue to bounce the

What do you mean by scan conversion, What do you mean by scan conversion?  ...

What do you mean by scan conversion?  A main task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity valu

Summary of graphic primitives, Summary of Graphic Primitives In this a...

Summary of Graphic Primitives In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical an

File format-introduction to computer graphics, File format We want an i...

File format We want an image of a Fly. The wings are incompletely transparent and to present that in our presentation what be problematic if suitable file format is not there.

How does the z-buffer algorithm find out which surfaces, Illustration 1: H...

Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar

Categories of parallel projection - viewing transformation, Categories of P...

Categories of Parallel Projection Parallel projection can be categorized as per to the angle which the direction of projection makes along with the projection plane. For illu

Audio and video, AUDIO AND VIDEO: Audio and video are working as eye and e...

AUDIO AND VIDEO: Audio and video are working as eye and ear of multimedia. Both of them are heavily contributing to any type of multimedia application. Here we discuss something r

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd