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(a) client server or multithreaded client-server, where server will create pool of worker threads (say 5) to provide services to pool of clients (say 5 ).Server should be behaving as a concurrent server. Now send request (say send a request string hello) from clients. Server should respond with string Hi, responding with Thread1, Thread2 and so forth, which is the response from server thread1, thread2, etc that you have created already.
(b) Implement a framework for multithreaded client-server, where a server (consider 2 servers) has to work as a client first followed by as server. Consider there are two clients (say C1,C2), where C1 and C2 will send the request to access a file (say file.txt) that C1 wants to have the first 10 lines in the file and C2 wants to have next 10 lines from the file. Server1 has to implement worker threads for C1 and C2, such that it will receive the request from C1 and C2 and post the read request to Server2 that actually accesses the file and send the result for C1 and C2. You may need to synchronize the access to the file by some means. Try to realize the condition. (c) Implement a multithreaded server that can be used as a proxy server to access some designated file (say it reflects the proxy copy of two file1.txt, file2.txt). Now use a client to send as request to the server and try to access the files from proxy copy.
Manipulators There are several classes in the iostream.h header file. One of them is ios class. This class stores the format state. For example, some bits explain the base in w
What is the difference between early binding and late binding? What are advantages of early binding? a.) Late binding refers to function calls which aren't resolved until run t
Functions Overloading This a capability in which a C++ program can have several functions performing similar tasks on different data types. When an overloaded function is calle
A: By keeping along with the C++ tradition of "there's more than one method to do that" (translation: "give programmers options & tradeoffs so they can choose what's best for them
How do one throw polymorphically? A: Sometimes people write code such as: class MyExceptionBase { }; class MyExceptionDerived : public MyExceptionBase { };
my program does not run more than 9 iterations when ever i want to iterate more than 100 iterations. what is the reason and how to tackle?
When I develop a destructor, do I require to explicitly call the destructors for my member objects?
Aim: To implement a program to maintain information of employees in an educational institute using inheritance. Code: class staff {
Write a program called Converter that does three types of metric conversions. Your program should prompt the user for the selection conversion, prompt for input data, and display t
Create a pseudocode in getting Calendar Quarter. The program should identify which quarter falls the given date. Note: Consider the date format DDMMYYYY.
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