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Need to Fix a code written in c++,SDL2.00 for high CPU and memory leak
There is a 2D simple game written with SDL2.00 using c++. The game isn't complete and the code is a little messy. The issue with the code is that when ran, it takes up to 40 percent CPU and the memory usage goes up by 5mb a second as the game continues to run.
What you need to do is to figure out what's causing the problem and fix it. Or help me fix it. The code is attached. It's being developed using visual studio express 2013 and SDL version 2.00 on windows 8.1.
Skills required are C++ Programming, OpenGL, Game Design Software Testing
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