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Categories of Reflection - Ray Tracing Methods
In order to achieve realism, such phenomenon of reflection, which occurs because of interaction of light and surface, is required to be implemented through different ray tracing techniques and the other tools. Although, the usage of tools depends upon types of reflection:
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Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
What is homogeneous coordinate? Discuss the composite transformation matrix for two successive translations and scaling. In design and picture formation process, many times
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Approaches to Area Filling Some other approaches to area filling are Scan line polygon fill algorithm Boundary fill algorithm Flood fill algorithm.
Objectives After completing this section, you must be familiar with: explain computer graphics, its characteristics and features; Conversations about applicat
Concept Of Hyper Text And Hyper Media:- Any student, who has utilized online assist for gaming etc, will previously be familiar along with a basic component of the Web-Hypertext.Hy
Visible-Surface Detection For the generation of realistic graphics display you know that hidden surfaces and hidden lines should be identified for removing. For this reason we
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