Case study in game theory - color coordination, Game Theory

Assignment Help:

Game 1 Color Coordination (with Delay)

594_Color coordination.png

This game should be played twice, once without the delay tactic and once with it, to show the difference between out- comes in the simultaneous and sequential versions. As usual, the game can be played by pairs of students, although it can also be played by all students simultaneously with the left- hand side of the room's playing against the right-hand side. Tell the students not to write down anything (except their names) until they hear all of the instructions. As with the tacit coordination game, you might want to provide some inducement for coordination here; chocolate usually works well.

Ask the students to choose partners from the other side of the room or have them imagine that each is playing with one person who is sitting on the other side of the room. Each student will eventually be asked to write either pink or purple. If both students in the real or imaginary pair write pink, the person on the right-hand side of the room gets 50 points and the person on the left-hand side of the room gets 40 points. ("Right-hand" and "left-hand" are defined from the students' point of view.) If both write purple, the person on the left- hand side of the room gets 50 points and the person on the right-hand side of the room gets 40 points. If the answers don't match, neither player gets anything.

To play without the delay tactic, simply ask the students to choose a color and write the choice. Then play again, im- mediately, but explain that you will flip a coin first. If it comes up heads, those on the right-hand side of the room get to write their answers first; otherwise those on the left-hand side of the room write first.

Once you have collected answers from the students, you can discuss the implications of the game. Clearly, it is much more difficult to coordinate without the benefit of the delay tactic and there are two equilibria in pure strategies in the simultaneous-move game. The delay tactic makes the game sequential and creates a first-mover advantage; outcomes from this version often come much closer to complete co- ordination. As usual, you can ask students to try to come up with real-world situations that replicate some of the conditions of the game, or you can provide some examples.


Related Discussions:- Case study in game theory - color coordination

Grim trigger strategy, A trigger strategy sometimes applied to repeated pri...

A trigger strategy sometimes applied to repeated prisoner's dilemmas during which a player begins by cooperating within the initial amount, and continues to cooperate till one defe

Paired prisoners'' dilemma, Paired Prisoners' Dilemma Students can be p...

Paired Prisoners' Dilemma Students can be paired off and instructed to play several ver-sions of a particular game with a prisoners' dilemma structure.Provide each pair with a

Draw the strategic form game - nash equilibrium, 1. Consider a two-player g...

1. Consider a two-player game where player A chooses "Up," or "Down" and player B chooses "Left," "Center," or "Right". Their payoffs are as follows: When player A chooses "Up" and

Free rider / free riding , The notion that those that don't contribute to s...

The notion that those that don't contribute to some project might nevertheless get pleasure from it (free riders), evidenced in games like the tragedy of the commons and public pro

Bidding increment, A bidding increment is defined by the auctioneer as the ...

A bidding increment is defined by the auctioneer as the least amount above the previous bid that a new bid must be in order to be adequate to the auctioneer. For example, if the in

Finding Equilibrium in Game Theory, This is Case of Competitive Games. ...

This is Case of Competitive Games. Player 2 L R Player 1 L (60,40) (70,30) R (65,35) (60,40) Are either have dominant st

Pareto coordination game, Scenario Two corporations should simultaneousl...

Scenario Two corporations should simultaneously elect a technology to use for his or her compatible merchandise. If the corporations adopt totally different standards, few sales

Tit for tat, A type of trigger strategy sometimes applied to the repeated P...

A type of trigger strategy sometimes applied to the repeated Prisoner's Dilemma during which a player responds in one amount with identical action her opponent utilized in the last

Dominant strategy equilibrium, The following is a payoff matrix for a non-c...

The following is a payoff matrix for a non-cooperative simultaneous move game between 2 players. The payoffs are in the order (Player 1; Player 2): What is the Dominant Strat

Equilibrium payoffs, Equilibrium payoffs a) The reward system changes...

Equilibrium payoffs a) The reward system changes payoffs for Player A, but does not change the equilibrium strategies in the game. Player A still takes the money at the fir

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd