Case study in game theory - color coordination, Game Theory

Assignment Help:

Game 1 Color Coordination (with Delay)

594_Color coordination.png

This game should be played twice, once without the delay tactic and once with it, to show the difference between out- comes in the simultaneous and sequential versions. As usual, the game can be played by pairs of students, although it can also be played by all students simultaneously with the left- hand side of the room's playing against the right-hand side. Tell the students not to write down anything (except their names) until they hear all of the instructions. As with the tacit coordination game, you might want to provide some inducement for coordination here; chocolate usually works well.

Ask the students to choose partners from the other side of the room or have them imagine that each is playing with one person who is sitting on the other side of the room. Each student will eventually be asked to write either pink or purple. If both students in the real or imaginary pair write pink, the person on the right-hand side of the room gets 50 points and the person on the left-hand side of the room gets 40 points. ("Right-hand" and "left-hand" are defined from the students' point of view.) If both write purple, the person on the left- hand side of the room gets 50 points and the person on the right-hand side of the room gets 40 points. If the answers don't match, neither player gets anything.

To play without the delay tactic, simply ask the students to choose a color and write the choice. Then play again, im- mediately, but explain that you will flip a coin first. If it comes up heads, those on the right-hand side of the room get to write their answers first; otherwise those on the left-hand side of the room write first.

Once you have collected answers from the students, you can discuss the implications of the game. Clearly, it is much more difficult to coordinate without the benefit of the delay tactic and there are two equilibria in pure strategies in the simultaneous-move game. The delay tactic makes the game sequential and creates a first-mover advantage; outcomes from this version often come much closer to complete co- ordination. As usual, you can ask students to try to come up with real-world situations that replicate some of the conditions of the game, or you can provide some examples.


Related Discussions:- Case study in game theory - color coordination

Complete data, A game is one among complete data if all factors of the spor...

A game is one among complete data if all factors of the sport are common information. Specifically, every player is awake to all different players, the timing of the sport, and als

Green- beard, The">http://www.expertsmind.com/questions/green-beard-strateg...

The">http://www.expertsmind.com/questions/green-beard-strategy-30135520.aspx The same questions on this link.

non-credible threat , A non-credible threat may be a threat created by a p...

A non-credible threat may be a threat created by a player in a very Sequential Game which might not be within the best interest for the player to hold out. The hope is that the thr

Rules of snake eyes game, Rules of Snake Eyes (small variation on game call...

Rules of Snake Eyes (small variation on game called Craps in USA) Player rolls two dice. On the first roll if the total of the dice is 2 (snake eyes): player wins and rece

Common information, An item of information of data in a very game is common...

An item of information of data in a very game is common grasp ledge if all of the players realize it (it is mutual grasp ledge) and every one of the players grasp that each one dif

Zero sum, A zero add game may be a special case of a continuing add game du...

A zero add game may be a special case of a continuing add game during which all outcomes involve a add of all player's payoffs of zero. Hence, a gain for one participant is usually

Write two methods for the mouse trap game, Write two methods for the mouse ...

Write two methods for the mouse trap game (using your board created in Assignment 3) and an event handler (another method) to test the two methods. 1. world.raise(item) where

Dominant strategy equilibrium, The following is a payoff matrix for a non-c...

The following is a payoff matrix for a non-cooperative simultaneous move game between 2 players. The payoffs are in the order (Player 1; Player 2): What is the Dominant Strat

Game 4 auctioning a penny jar (winner’s curse), GAME 4 Auctioning a Penny J...

GAME 4 Auctioning a Penny Jar (Winner’s Curse) Show a jar of pennies; pass it around so each student can have a closer look and form an estimate of the contents. Show the stud

Trigger strategy, can i analyse all games under trigger strategies or it''s...

can i analyse all games under trigger strategies or it''s possible just for prisoners dilemma?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd