Case study in game theory - color coordination, Game Theory

Assignment Help:

Game 1 Color Coordination (with Delay)

594_Color coordination.png

This game should be played twice, once without the delay tactic and once with it, to show the difference between out- comes in the simultaneous and sequential versions. As usual, the game can be played by pairs of students, although it can also be played by all students simultaneously with the left- hand side of the room's playing against the right-hand side. Tell the students not to write down anything (except their names) until they hear all of the instructions. As with the tacit coordination game, you might want to provide some inducement for coordination here; chocolate usually works well.

Ask the students to choose partners from the other side of the room or have them imagine that each is playing with one person who is sitting on the other side of the room. Each student will eventually be asked to write either pink or purple. If both students in the real or imaginary pair write pink, the person on the right-hand side of the room gets 50 points and the person on the left-hand side of the room gets 40 points. ("Right-hand" and "left-hand" are defined from the students' point of view.) If both write purple, the person on the left- hand side of the room gets 50 points and the person on the right-hand side of the room gets 40 points. If the answers don't match, neither player gets anything.

To play without the delay tactic, simply ask the students to choose a color and write the choice. Then play again, im- mediately, but explain that you will flip a coin first. If it comes up heads, those on the right-hand side of the room get to write their answers first; otherwise those on the left-hand side of the room write first.

Once you have collected answers from the students, you can discuss the implications of the game. Clearly, it is much more difficult to coordinate without the benefit of the delay tactic and there are two equilibria in pure strategies in the simultaneous-move game. The delay tactic makes the game sequential and creates a first-mover advantage; outcomes from this version often come much closer to complete co- ordination. As usual, you can ask students to try to come up with real-world situations that replicate some of the conditions of the game, or you can provide some examples.


Related Discussions:- Case study in game theory - color coordination

Experimental economics , Experimental economics is bothered with utilizing ...

Experimental economics is bothered with utilizing laboratory experiments to realize understanding of how cognition, memory, and heuristics have an effect on behavior of individuals

Extensive games with sumultaneous moves, consider the three player game in ...

consider the three player game in question 2 in assignment 1. Assume now that player 3 moves first. Players 1 and 2

Strictly dominant strategy , A strategy is strictly dominant if, no matter ...

A strategy is strictly dominant if, no matter what the other players do, the strategy earns a player a strictly higher payoff than the other. Hence, a method is strictly dominant i

Implications of the identification state of a model, Identification is clos...

Identification is closely related to the estimation of the model. If an equation is identified, its coefficient can, in general, be statistically estimated. In particula

Order condition for identification, This condition is based on a counting ...

This condition is based on a counting rule of the variables included and excluded from the particular equation. It is a necessary but no sufficient condition for the identi

Compute pure strategy and mixed strategy equilibria of game, Ronaldo (Brazi...

Ronaldo (Brazil) kicks a penalty against Casillas (Spain) in the 2006 World Cup nal. Sup- pose that Ronaldo can kick the ball to Casillas' upper left (UL), lower left (LL), upper r

Grim trigger strategy, A trigger strategy sometimes applied to repeated pri...

A trigger strategy sometimes applied to repeated prisoner's dilemmas during which a player begins by cooperating within the initial amount, and continues to cooperate till one defe

Game playing in class:adding numbers—win at 100, GAME PLAYING IN CLASS GAME...

GAME PLAYING IN CLASS GAME 1 Adding Numbers—Win at 100 This game is described in Exercise 3.7a. In this version, two players take turns choosing a number between 1 and 10 (inclus

Combining simultaneous and sequential moves, Combining Simultaneous and...

Combining Simultaneous and  Sequential Moves The material in this chapter covers a variety of issues that require some knowledge of the analysis of both sequential- move

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd