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Question :
(a) What do you meant by "solo a layer " in Adobe After Effects. Explain briefly how would you perform it.
(b) Briefly explain the importance of an adjustment layer.
(c) Briefly explain the concept of "parenting". Which properties are affected by parenting. Which property is not affected?
(d) Briefly describe the following terms:
i) Intensity ii) F-stop
(e) Camera layers and light layers each include a Point Of Interest property, which specifies the point in the composition at which the camera or light points. By default, the point of interest is at the center of the composition.
Briefly explain how you would move the point of interest, using Adobe After Effects CS3.
Question: (a) Sound often gives the only effective way to convey an idea, elicit an emotion, or dramatise a point. Explain two situations of the use of sound that would be con
Perspective Projections - Transformation In this projection the center of projection is at limited distance. This projection is termed as perspective projection since in this
Computer Animation Tools To create various types of animation discussed above, we want to have particular software and hardware as well. Here, the fundamental constraint is re
explain constraints
Approaches to Area Filling Some other approaches to area filling are Scan line polygon fill algorithm Boundary fill algorithm Flood fill algorithm.
Remember in polygonalization of the surface, following rules must be followed. Any two polygons (i) share a common edge, (ii) Share a common vertext, (iii) Arc disj
Categorization of Light resources - Point source This is the easiest model for a light emitter. Currently rays from source obey radically diverging ways from the source positi
Polygon Clipping - Raster Graphics and Clipping After considerate the idea of line clipping and its algorithms, we can currently extend the idea of line clipping to polygon cl
Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute
Behavioral Animation - Computer Animation It used for control the motion of several objects automatically. Objects or "actors" are specified rules about how they respond to th
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