Justify and defend the selection of a traditional game

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Reference no: EM131924465

Assignment - Game Design Criticism

Assignment Brief:

Complete an individual Game Design Criticism. You will evaluate a traditional game (i.e. not a Video Game) from many perspectives. You cannot select Monopoly, however, you may use your previous evaluations as inspiration for this work. Please note, this is not a journalistic appraisal of the game. This is an academic evaluation of a non-computer game. It is important to include your own personal experience in your analysis.

You will:

1. Justify and defend the selection of a traditional game for your personal game design criticism.

2. Describe the game in general terms from your own understandings.

3. Identify the genre(s) of the game.

4. Analyseeach component of the game mechanics and context, including:
o The goal(s) of the game.
o The rule(s) of the game.
o The premise of the game.
o And other components covered in class.

5. Analyse the meaning, referentiality and socio-cultural layers of the game.

6. Evaluate the visual representation of the game, justify and defend your evaluation.

7. Choose andEvaluate 3 game balancing aspects and its appropriateness or otherwise, from your personal perspective, justify and defend your evaluation. The possible aspects are
o Fair/Unfair, including loop holes
o Skill/(Chance or Random)
o Short/Long, including dead ends/stalemate
o Fun/Otherwise
o Forgiving/Otherwise

8. Discover from your evaluations ideas, for future use in your own game projects.

9. Define your understanding of the following terms:
o Game Design Criticism
o Game
o Game mechanics
o Game context
o Game balancing

Attachment:- Example.rar

Verified Expert

In this assignment, we have discussed about the game design criticism. For that purpose, we have selected the game uno. Initially we have provided the description of the game along with the visual representation. After that, we have discussed about the game mechanics in which we have talked about players, aim of the game, objects, game genre, attributes, states, secrets, actions, rules, skills and chance. After that, we have discussed about the game context, in which we have challenges and conflict, premise, character and story.

Reference no: EM131924465

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Reviews

len1924465

4/2/2018 3:00:02 AM

Special Assessment Circumstances: A student, who due to circumstances beyond his or her control, misses a test, final examination or an assignment deadline or considers his or her performance in a test, final examination or an assignment to have been adversely affected, should complete the Special Assessment Circumstances (SAC) form available from Student Central. Within any semester, a student may have only one SAC per course. When requesting an SAC for an assignment, the SAC form must be submitted (along with work completed to date) within the time frame of the extension requested; i.e. if the Doctor’s certificate is for one (1) day, then the SAC form and work completed must be submitted within one (1) day.

len1924465

4/2/2018 2:59:53 AM

For an E grade, range (0% - 39%): Work exhibits minimal critical thinking skills and falls short against many intellectual standard measures. The work has many missing elements. Assignment hand-in: Assignments submitted after the due date and time without having received an extension through Special Assessment Circumstances (SAC) will be penalised according to the following: • 10% of marks deducted if submitted within 24hrs of the deadline • 20% of marks deducted if submitted after 24hrs and up to 48hrs of the deadline • 30% of marks deducted if submitted after 48hrs and up to 72hrs of the deadline • No grade will be awarded for an assignment that is submitted later than 72hrs after the deadline. • Students submitting assignments after the due date and time will be ineligible to resubmit a failed assignment.

len1924465

4/2/2018 2:59:47 AM

For a B grade, range (79%—65%): The work exhibits good critical thinking skills and exhibits a good level intellectual standards across many measures. The work shows good understanding and insight into game design used for the traditional game. The student uses some elements and concepts beyond those provided in class. For a C grade, range (50%—64%): The work exhibits average critical thinking skills and exhibits an average level intellectual standards across most measures. The work shows insight of design elements in the selected game but minimal attempt at going beyond the frameworks provided in class. For a D grade, range (40% - 49%): Work exhibits minimal critical thinking skills and falls short against several intellectual standard measures. The work has missing elements.

len1924465

4/2/2018 2:59:40 AM

Submission Details: This is an individual assignment. You must work on the individual tasks by yourself and all work on these tasks must be your own. When submitting the work via the Moodle as part of your assessment submission you agree that the work is your work and your work alone. Marking Criteria: For an A grade, range (80%—100): The work exhibits excellent critical thinking skills and exhibits high level intellectual standards. The game design criticism show a great deal of subject knowledge and insight as well as personal engagement with the subject matter. The student uses their own experiences and work to highlight how game design elements are used to engage players. The student uses many elements and concepts beyond those provided in class.

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