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Assignment: Slot machine Simulation
Learning Objectives:
To decide which loop structures to use, such as while, do while, and for loop in Java.To use decision structures such as if, if-else, and switch statements in JavaTo use file input and output to read data from a file and write data to a file.To generate random numbers with the Random class.To write your own testing cases to test your program.To use debugger for debugging your Java program.
Problem Statement
A slot machine is a gambling device that the user inserts money into and then pulls a lever or push a button. The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.
Create a program that simulates a slot machine.
Create a Form that contains a guessing game with five RadioButtons numbered 1 through 5. Randomly choose one of the RadioButtons as the winning button. When the user clicks a RadioButton, display a message indicating whether the user is correct.
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the api for this class ispublic void poweronnbsp sets the machine ready to serve the selected ice creampublic void
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