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What is persistence?
The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
1. Design a bitmap for the English vowels A, E, I, O, U for two different sizes and then implement the bitmaps to plot these vowels on the display. Keep in mind that baseline of al
Polygon Representation Methods - Modeling and Rendering Any scene to be created by computer graphics may include a variety of objects, a few of them natural and manmade. Hence
Introduction of Visible Surface Detection For displaying a realistic presentation of the given 3Dimentional object, hidden surfaces and hidden lines should be identified fo
Define pixel and frame buffer? Pixel is shortened forms of picture element. Every screen point is referred to as pixel or pel. Picture definition is kept in a memory area c
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
Output Primitives and Geometric Transformations You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting
what do you mean by high definition systems? Define aspect ratio? What is a refresh buffer? What is the difference between bitmap and pitman frame buffer? Explain the basic oper
Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa
What are the advantages of Bresenham's line drawing algorithm over DDA line drawing algorithm? DDA and Bresenham algorithms both are efficient line drawing algorithm. Breaenham
Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos
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