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Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque
what do you means by bresenham s him algorithm
Constant intensity shading OR Flat shading In this technique particular intensity is calculated for each polygon surface that is all points that lie upon the surface of the
Interrupts - Event driven devices Interrupts: An option to polling is the interrupt feature. The device sends an interrupt signal to the processor while an event happens. T
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
Describe briefly Sutherland Cohen line clipping algorithm. OR Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith
Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon
Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
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