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Translation, Rotation and Scaling - output primitives
1. Two basic approaches used in character generation are - Bitmap method and outline method.
2. All 2D geometric transformations can be obtained by using appropriate combinations of three primitive transformations (i) translation (ii) rotation (iii) scaling. Shear and reflection are two important transformations which can also be derived from primitive transformations. But looking into their vast applications, they are discussed separately and are treated as primitive transformations in many graphics packages.
Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis
difference between vecgen algoritham and bresenham''s algori
For this assignment, you will program a game called Pig. Pig is a two-player game where players compete to be the first to reach (or surpass) 100 points. Pig usually involves playe
Optical Character Recognition Software (OCR) Frequently, you will have printed matter and the other text to incorporate in your project although no electronic text file. Along
what is physx?
What do you mean by Perspective projection? Perspective projection is one in which the lines of projection are not parallel. Instead, they all converge at a single point known
Polygon Clipping - Raster Graphics and Clipping After considerate the idea of line clipping and its algorithms, we can currently extend the idea of line clipping to polygon cl
1. How does the resolution of a system influence graphic display? Ans. In a high resolution system the adjacent pixels are so near spaced such approximated line-pixels lie extr
Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m = (y2 - y1)/( x2 - x1) =
Sketch Line Segment That Joining By Using Bresenham Line Algorithm Example: Sketch line segment that joining (20, 10) and (25, 14) by using Bresenham line generation algorit
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