Translation, rotation and scaling - output primitives, Computer Graphics

Translation, Rotation and Scaling -  output primitives

1. Two basic approaches used in character generation are - Bitmap method and outline method. 

2. All 2D geometric transformations can be obtained by using appropriate combinations of three primitive transformations (i) translation (ii) rotation (iii) scaling.  Shear and reflection are two important transformations which can also be derived from primitive transformations.  But looking into their vast applications, they are discussed separately and are treated as primitive transformations in many graphics packages.

Posted Date: 4/26/2013 2:32:03 AM | Location : United States







Related Discussions:- Translation, rotation and scaling - output primitives, Assignment Help, Ask Question on Translation, rotation and scaling - output primitives, Get Answer, Expert's Help, Translation, rotation and scaling - output primitives Discussions

Write discussion on Translation, rotation and scaling - output primitives
Your posts are moderated
Related Questions
2-dimensional xy-shearing transformation, as explained in equation (19), can also be simply extended to 3-dimensional case. All coordinates are translated as a function of displace

what are the steps involved in 3d transformation explain

interactive picture-construction techniques


Cyrus Beck Algorithm - Line Clipping Algorithm Cyrus Beck Line clipping algorithm is actually, a parametric line-clipping algorithm. The term parametric means that we requi

Medicine: this is very tough for a doctor to get inside a living human body and to observe what is occurrence. Computer animation once again comes in very helpful. Every particula

Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty

Difference of Gaussians In this project we will implement the difference of Gaussians (DoG) edge detector and learn its characteristics. Part A: Design and implement a proc

QUESTION a) Differentiate between raster and vector images. b) Explain the concept of bit depth. What is the minimum number if bits required for a one-colour digital image t

Single Point Perspective Transformation - Viewing Transformations In order to derive the particular point perspective transformations beside the x and y-axes, we construct fi