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Question 1:
a. List respectively ten main technical and human components necessary to ensure a studio-based one-plus-one interview? b. How does each component contribute in the process of producing a studio-based one-plus-one interview, once the preparation and the planning have been done?
Question 2:
a. Prior to shooting on location, video producers visit the sites so as to have a better idea of what to expect, and more importantly, to avoid potential problem areas.
What are the ten fundamental questions that the Producer should ask himself while he is on site visit?
b. Shooting on location usually needs more preparation. Briefly describe ten issues to consider before the recording starts.
Bezier Curves and Surfaces We had discussed in the previously that we can create complicated geometries along with the aid of polygon meshes that are further constituted of s
Assumption for Diffuse Reflection - Polygon Rendering i) the diffuse reflections by the surface are scattered along with equal intensity in each direction, independent of vie
Advertising: One of the most well known uses for computer animation is in television advertising. Many of the models which the commercials would call for would be extremely compli
what is interlaced and non interlaced?
PCs or Personal Computers Really - Hardware for Animation these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due
Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the
Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;
Objectives of Curves and surfaces - modeling and rendering After going through the section, you should be capable to: Implement the methods utilized to represent a pol
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Problem with Interpolated Shading There are several more shading models that intermediate in complication among Gouraud and Phong shading, linking the liner interpolation of t
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