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Question 1:
a. List respectively ten main technical and human components necessary to ensure a studio-based one-plus-one interview? b. How does each component contribute in the process of producing a studio-based one-plus-one interview, once the preparation and the planning have been done?
Question 2:
a. Prior to shooting on location, video producers visit the sites so as to have a better idea of what to expect, and more importantly, to avoid potential problem areas.
What are the ten fundamental questions that the Producer should ask himself while he is on site visit?
b. Shooting on location usually needs more preparation. Briefly describe ten issues to consider before the recording starts.
Write a C-code which generates a font interactively.This means after every n mouse clicks, a Bezier curve is generated and then the terminal point of the last drawn Bezier curve is
Anti- aliasing: Most aliasing artifacts, when appear in a static image at a moderate resolution, are often tolerable, and in many cases, negligible. However, they can have a signi
Draw the five regular polyhedras using physics-based modeling method. Implement a fractal algorithm with possible personal extensions. Also, specify the extensions.
What is 2d clipping in computer graphics
expalin 3-dimentional display methods
Perspective Projections - Transformation In this projection the center of projection is at limited distance. This projection is termed as perspective projection since in this
Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa
Question 1: (a) Describe the term Mask Path and give brief steps how you could change a rectangle into a triangle with respect to time in AE CS3. (b) Expressions are ve
Touch Panels - Input and output devices It allows displayed screen or object positions to be selected along with the touch of the finger and is also termed as Touch Sensitive
Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;
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