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Specular Reflection - Polygon Rendering & Ray Tracing Methods
Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed as a specular highlight. It is readily apparent on shiny surfaces. For a perfect reflector, as a mirror, the angle of occurrence equals the angle of specular reflection, as demonstrated below:
Light is reflected mostly towards the reflected ray and is attenuated through an amount dependent on the physical properties of the surface. Because the light reflected from the surface is mostly towards the reflected ray the position of the observer finds out the perceived illumination of the surface. This models the light reflecting properties of mirror or shiny like surfaces.
Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedi
2. Describe how the Bresenham rasterisation algorithm is advantageous when compared to any other existing method.
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Question: (a) Using suitable examples, explain the following basic principles of design: (i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment. (b) Color h
what is zooming and panning in computer graph please explan??
Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith
PCs or Personal Computers Really - Hardware for Animation these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
Flash - software to generate computer animations Flash: Learning Macro-Media's Flash can quite complicated, although you can do almost anything along with it. You can devel
Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer? Solution : A system w
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