High level techniques (motion generalized), Computer Graphics

Assignment Help:

High level techniques (motion generalized)

Techniques utilized to explain general motion behavior of any of graphic object, such techniques are algorithms or models utilized to produce a motion by using a set of rules or constraints. The animator sets-up the rules of the model, or selects a suitable algorithm, and chooses initial values or boundary values. The system is after that set in motion and the motion of the objects is controlled through the model or algorithm; such approaches frequently rely on quite sophisticated computation as vector algebra and numerical methods and others.

Isn't it amazing that the Computer animation has been around as extended as computer graphics that is used to generate realistic elements that are intermixed along with the live action to create animation? The traditional way of animation is building basis of the computer generated animation systems and is widely utilized now days via different companies as, Disney, MGM, Warner Bros, and so on, to generate realistic 3-D animation by using different animation tools. Various tools are available for diverse use. Hence, the basic problem is to choose or design animation tools that are expressive adequate for the animator to specify what he/she wants to identify whereas at very similar time are powerful or automatic enough for the animator doesn't have to identify the details that she/he is not interested in. Clearly, there is no particular tool which is going to be right for every animator, for each animation or even for each scene in a particular animation.

The suitability of a particular animation tool depends upon the consequence desired through the animator. An artistic part of animation will probably need various tools for an animation proposed to simulate reality. Some illustrations of the latest animation tools accessible in the market are Digimation, Alias/Wavefront (SGI), Lightwave 3-D (Newtek), 3-D studia MAX (Autodesk), Softimage (Microsoft), Prism 3-D Animation Software (Side Effects Software), HOUDINI (Side Effects Software), Apple's Toolkit for game developers.

After consisting some breifings regarding the overall topic of animation, here let us finds out its details. Initially we define/explain computer animation that is a time-based phenomenon which covers any change of appearance or any visual consequence regarding the time domain that includes motion that is positional change as translation or rotation, time-varying changes in shape, colour or palette, transparency and even modifies of the rendering method.


Related Discussions:- High level techniques (motion generalized)

Midpoint circle algorithm for scan converting a circle, Explain Bresenham s...

Explain Bresenham s circle drawing algorithm,  OR   Explain midpoint circle algorithm for scan converting a circle. Midpoint Circle Algorithm   1. Input radius r and circle

Dda or digital differential analyzer algorithm, DDA or Digital Differential...

DDA or Digital Differential Analyzer Algorithm - Line generation algorithms From the above discussion we get that a Line drawing is accomplished through calculating intermedi

Advantages of bresenham’s line drawing algorithm, What are the advantages o...

What are the advantages of Bresenham's line drawing algorithm over DDA line drawing algorithm? DDA and Bresenham algorithms both are efficient line drawing algorithm. Breaenham

Image precision and object precision, Q.   What do you mean by image precis...

Q.   What do you mean by image precision and object precision? Describe z- buffer algorithm for visible surface detection. OR What do you mean by image precision and obj

Write a note on mpeg-2, Question 1 Write a note on digitizers Quest...

Question 1 Write a note on digitizers Question 2 Discuss on line drawing algorithm Question 3 Explain 3D viewing Question 4 Explain different types of cohe

Drawing program with object- oriented design, For this assignment, you will...

For this assignment, you will add to the drawing program new features that are similar to features that you already have. Apply object-oriented design concepts such as inheritance

Containment test - visible surface detection, Containment Test -  visible s...

Containment Test -  visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The

Homogeneous coordinate systems - 2-d and 3-d transformations, Homogeneous C...

Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin

How we create virtual reality images for use on a computers, How we create ...

How we create virtual reality images for use on a computer system When a virtual tour of, for instance, a house is shown on a website the images need to be first created and th

Curved surfaces, Build a program that allows: 1. using mouse or keyboard...

Build a program that allows: 1. using mouse or keyboard to move around on a set of 16 control points;  2. modify the value (drag along x, y, or z) of a point;  3. display

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd