Reflection and shear - output primitives, Computer Graphics

Assignment Help:

Reflection and Shear

There are a few important transformations which are not primitive in the sense that they can be expressed as compositions of translation, rotation and scaling. These transformations are used extensively in many application software using graphics.  Two such transformations are reflection and shear.  When you watch a cartoon animation movie for example, many a times you will find that shapes are deformed and a cartoon character is shaking like a pendulum standing at one place.  This is basically an application of a continuous shear transformation to give you the appearance of a shaking body.  Similarly you will find plenty of applications of reflection in many ad films, cartoon films and also in engineering design software.


Related Discussions:- Reflection and shear - output primitives

What do you mean by parabolic splines, What do you mean by parabolic spline...

What do you mean by parabolic splines?  For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic

Associative links, Associative Links: it is a link that is completely inde...

Associative Links: it is a link that is completely independent of the exact structure of the information. For illustration we have links depends on the meaning of various informat

File format-introduction to computer graphics, File format We want an i...

File format We want an image of a Fly. The wings are incompletely transparent and to present that in our presentation what be problematic if suitable file format is not there.

Boundary fill algorithm - output primitives, Boundary Fill Algorithm Bo...

Boundary Fill Algorithm Boundary fill algorithm is suitable when the boundary has single color while flood fill algorithm is more suitable for filling regions which are defined

Animate 3d articulated character - forward kinematic method, In this progra...

In this programming assignment, you will animate and pose 3D articulated characters by implementing forward and inverse kinematic methods. You should be able to animate character j

Definitions of hypermedia, Definitions of Hypermedia It is a term ...

Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi

Explain about unified memory architecture, Q. Explain about Unified Memory ...

Q. Explain about Unified Memory Architecture? UMA signifies Unified Memory Architecture. It is an architecture that reduces the cost of PC construction.  In this a part of main

Line segment that joining by using bresenham line algorithm, Sketch Line Se...

Sketch Line Segment That Joining By Using Bresenham Line Algorithm Example: Sketch line segment that joining (20, 10) and (25, 14) by using Bresenham line generation algorit

What is the minimum amount of video ram, Consider a raster system with the ...

Consider a raster system with the resolution of 1024 x 768 pixels and the color palette calls for 65,536 colors. What is the minimum amount of video RAM that the computer must have

Rotation - 2-d and 3-d transformations, Rotation - 2-d and 3-d transformati...

Rotation - 2-d and 3-d transformations Given a 2-D point P(x,y), that we want to rotate, along with respect to an arbitrary point A(h,k). Suppose P'(x'y') be the effect of ant

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd