Reflection about a line - 2-d and 3-d transformations, Computer Graphics

Reflection about a Line - 2-D and 3-D Transformations

Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection assists in achieving 8-way symmetry for the circle to make simpler the scan conversion process. For reflection we require to know the reference axis or reference plane depending upon where the object is2/3-D.

Suppose the line L be shown by y=mx+c, here 'm' is the slope along w.r.t. the x axis, and 'c' is the intercept on y-axis, as demonstrated in Figure. Assume that P'(x',y') be the mirror reflection regarding the line L of point P(x,y).

2107_Reflection about a Line - 2-D and 3-D Transformations.png

Posted Date: 4/3/2013 5:46:44 AM | Location : United States

Related Discussions:- Reflection about a line - 2-d and 3-d transformations, Assignment Help, Ask Question on Reflection about a line - 2-d and 3-d transformations, Get Answer, Expert's Help, Reflection about a line - 2-d and 3-d transformations Discussions

Write discussion on Reflection about a line - 2-d and 3-d transformations
Your posts are moderated
Related Questions
General Perspective transformation w.r.t. an arbitrary center of projection Suppose here that the COP is at C(a,b,c), as demonstrated in Figure. By Figure, the vectors CP

Ask question #Minimum how can we use stroke method method for character generation? 100 words accepted#

y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that

Character Generation You know that graphics displays often contain components which are text based.  For example graph labels, annotations, descriptions on data flow diagrams,

Objectives  of Three dimensional transformations explain basic 3D transformations-translation, rotation, scaling, shear and reflections-applied to objects in space; ex

Q.   Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T

Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis

Categories of Line Segments It categorizes line segments into three categories (i) trivially rejected (ii) trivially selected (iii) may be partially visible or totally invisibl

Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface.  By a polygonal surface we mean a surface whi