Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Ray Casting -polygon rendering and ray tracing methods
It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of light from the viewer in the scene. The concept behind this casting is to shoot rays from the eye, one per pixel and get the closest object blocking the path of such ray - think of an image as a screen-door, along with each square in the screen being a pixel.
It is then the object the eye usually sees by that pixel. By using the material properties and the consequence of the lights in the view, this algorithm can find out the shading of this object. The simple assumption is made when a surface faces a light, then the light will reach such surface and not be blocked or in shadow. The shading of the surface is calculated by using traditional 3-D computer graphics shading models. This type of casting is not a synonym for ray tracing, although can be thought of as an abridged, and considerably faster, version of the ray tracing algorithm. Both images are order algorithms utilized in computer graphics to render 3-dimensional scenes to two dimensional screens by subsequent rays of light from the eye of the observer to a light source. Though ray tracing is as same to ray casting, this may be better consideration of as an extension of ray casting we will discuss such in the next topic in this section.
Bezier Curves - Modeling and Rendering Bezier curves are utilized in computer graphics to turn out curves which display reasonably smooth at all scales. Such spline approximat
Single Point Perspective Transformation - Viewing Transformations In order to derive the particular point perspective transformations beside the x and y-axes, we construct fi
Scripting Systems- Computer Animation Scripting Systems are the earliest type of motion control systems. Scripting systems permit object specifications and animation sequenc
Remote Sensing Packages: generally utilized software illustration is-" ERDAS" Characteristics: I.Best suitable for satellite imagery system. II. ERDAS uses geo-spatial in
Multimedia: it is the use of different media to present a specific subject. This representation itself is a multimedia presentation implies; it brings together text and graphics.
Mathematics: There are some area like Probability, combination, permutation, etc.,that can be well explained along with the help of animation, that helps in enhancing the learning
c/c++ program
Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedi
Low level techniques (motion specific) Techniques utilized to fully control the motion of any graphic object in any type of animation scene, these techniques are also considere
Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd