Production of animation , Computer Graphics

Historical and traditional methods for production of animation 

 

                                        1063_Production of animation.png

 

Definition: Computer animation is a time depends phenomenon of imparting visual modifications in a scene as per to any time sequence, the visual changes could be incorporated by positional modifications, in object size, transparency, color or surface texture etc.

Posted Date: 4/8/2013 3:14:46 AM | Location : United States







Related Discussions:- Production of animation , Assignment Help, Ask Question on Production of animation , Get Answer, Expert's Help, Production of animation Discussions

Write discussion on Production of animation
Your posts are moderated
Related Questions
QUESTION (a) Median filters do not cater for a dynamic range of pixels in a given area, S. Thus to ensure that no loss of image details occur in S, adaptive median filters coul

Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh

Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec

what is fixed point scaling? how composit transformation techniques works on it

Assumption regarding to the Digital Differential Analyzer Algorithm The line generation by DDA is discussed merely for the first Quadrant, whether the line lies in the other q

For orthographic parallel projection:    glOrtho(left, right, bottom, top, near, far);  glOrtho2D(left, right, bottom, top);    Here left, right define the x-direction ex

What is the difference between impact and non-impact printers?  Impact printer press produced character faces against an inked ribbon on to the paper. A line printer and dot-ma

Question 1: (a) How can you select and manipulate individual objects in a group? (b) How do you resize an object? Explain how you determine the point from which the object r

Two-Dimensional Geometric Transformations  When a real life object is modelled using shape primitives, there are several possible applications.  You may be required to do furth

differentiate between dda and bresenhams line algorithm