Panning and zooming a component, Computer Graphics

Assignment Help:

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the positive or negative x direction, respectively. To pan up or down vertically one shifts it in the positive or negative y direction. If factor is the fraction of the world window that you want to pan, these can be implemented as:

// Horiz. pan --- Pan left moves world window left void Polybounce::panH(double factor)
{
reFrame(world()+Point2(w_width()*factor,0));
}
// Vert. pan --- Pan up moves world window down
void Polybounce::panV(double factor)
{
reFrame(world()+Point2(0,w_height()*factor));
}

To zoom in or out, one needs to resize the world window either smaller or larger, respectively, without changing the center of the window. You can do this by ?rst translating the center of the window to the origin, then scaling the window (using scalar multiplication of RealRects), then translating it back to its original center.

This still only takes a few lines of code. If scale is the scaling factor:

// Zoom
void Polybounce::zoom(double scale)
{
Point2 center( (world().left()+world().right())/2,
(world().bottom()+world().top())/2 );
// translate to origin
reFrame(world()-center);
// scale by getZoom
reFrame(world()*Point2(scale,scale));
// translate back
reFrame(world()+center);
}

To add panning and zooming to your Polybounce without pan and zoom sliders,you can simply add keyboard events for these which just pan by a ?xed fragment,1/4 of the window, say, and zoom by ?xed scaling factors, perhaps 1/2 for zoom in and 2 for zoom out. These could be added to the Polybounce class, but they will need to be passed from the Display class anyway, so there is no reason to not just call the pan and zoom functions directly from Display's keyboard event handler.


Related Discussions:- Panning and zooming a component

Dv encoder types, DV Encoder Types: While DV is captured in a computer thi...

DV Encoder Types: While DV is captured in a computer this is stored in an AVI file, that is Microsoft's standard file format used for video files. Video support in Windows is prov

Need for video compression, Need for Video Compression: T he high bit ...

Need for Video Compression: T he high bit rates that result from the various types of digital video make their transmission through their intended channels very difficult. Eve

What is aspect ratio, What is Aspect ratio?  The ratio of vertical poin...

What is Aspect ratio?  The ratio of vertical points to the horizontal points essential to produce length of lines in both directions of the screen is known as the Aspect ratio.

Digital audio comprises audio signals, Digital audio comprises audio signal...

Digital audio comprises audio signals stored in a digital format. Particularly, the term encompasses the subsequent: 1)   Audio conversion: 1.   Analogue to digital conversi

Printing press discovered in 16th century, Printing Press discovered in 16t...

Printing Press discovered in 16th century: Books provided more role models & multiple perspectives. Exposure to books demanded that learners employ critical thinking to r

Liquid crystal display - graphics hardware, Liquid Crystal Display - Graphi...

Liquid Crystal Display - Graphics Hardware It is a type of display utilized in digital watches and several portable computers. These work along with polarized ambient as outsi

Raster scan display processor, Draw the block diagram of raster scan displa...

Draw the block diagram of raster scan display processor.

3d studio max -softwares for computer animation, 3DStudio Max -Softwares fo...

3DStudio Max -Softwares for computer animation The successor to 3-DStudio 3.0, 3-DStudio Max runs in WindowsNT. This is completely object-oriented, featuring new enhancements a

Point clipping - 2-d viewing and clipping, Point clipping - 2-d viewing and...

Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque

Macintosh - hardware for computer animation, Macintosh - Hardware for compu...

Macintosh - Hardware for computer animation It was originally designed to be graphic and desktop publishing machines. Macs did not turn into which widely known till recently, a

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd