Key frame systems - computer animation, Computer Graphics

Key Frame Systems - computer animation

This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-betweens from the user- given key frames.

Generally, each object in the scene is explained as a set of rigid bodies linked at the joints and along with a restricted number of degrees of freedom. Key frame systems were developed through typical animators as Walt Disney. An expert animator would design or say choreograph an animation through drawing exact intermediate frames, termed as Key frames. So the other animators would draw in-between frames.


Posted Date: 4/5/2013 5:38:51 AM | Location : United States

Your posts are moderated
Related Questions
Painting and Drawing While we talk about graphics, we mean pictures can be either photographs or illustrations. If you want to acquire graphics into a Web page or multimedia r

What are the features found in CAD Features generally found in a CAD package involve: - 2D and 3D modelling - Wire frame - Library of parts that can be used in new dra

1. What is the purpose behind the Staircase effect? Ans. The approximation concerned in the calculation for finding of pixel position concerned in the display of lines and th

Determine the transformation matrix for: a) Cavalier projection with θ=45 0 , and b) Cabinet projection with θ=30 0    c) Draw the projection of unit cube for all transfor

Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm

Vanishing Point - Viewing Transformations This point is that point at those parallel lines shows to converge and vanish. A practical illustration is a long straight railroad

Graphics Image Processing: The most generally utilized software is: Photoshop. Characteristics: I.          Most general image processing software. II.         Focuses upon

Build a program that allows: 1. using mouse or keyboard to move around on a set of 16 control points;  2. modify the value (drag along x, y, or z) of a point;  3. display