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Key Frame Systems - computer animation
This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-betweens from the user- given key frames.
Generally, each object in the scene is explained as a set of rigid bodies linked at the joints and along with a restricted number of degrees of freedom. Key frame systems were developed through typical animators as Walt Disney. An expert animator would design or say choreograph an animation through drawing exact intermediate frames, termed as Key frames. So the other animators would draw in-between frames.
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Build a program that allows: 1. using mouse or keyboard to move around on a set of 16 control points; 2. modify the value (drag along x, y, or z) of a point; 3. display
what is gourand shading
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
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Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection
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Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the
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