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Introduction of Viewing Transformations
Area Filling Algorithms Before we go ahead with area filling algorithms, a word about pixel addressing and object geometry. You know that line segments are discretized into fin
What is run length encoding? Run length encoding is a compression method used to store the intensity values in the frame buffer, which keeps each scan line as a set of intege
Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation
Phong Model or Phong Specular Reflection Model It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny su
Remember in polygonalization of the surface, following rules must be followed. Any two polygons (i) share a common edge, (ii) Share a common vertext, (iii) Arc disj
What is seed fill? One way to fill a polygon is to begin from a given point (seed) known to be inside the polygon and highlight outward from this point i.e. neighboring pixel
Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there
what do you mean by high definition systems? Define aspect ratio? What is a refresh buffer? What is the difference between bitmap and pitman frame buffer? Explain the basic oper
Camera - polygon rendering and ray tracing methods Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this
Introduction To Computer Graphics Early man employed drawings to communicate even before he learnt to communicate, write or count. Incidentally, these earliest hierogly
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