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Introduction of Polygon Rendering and Ray Tracing Method
Different type of sources of light and the reflections generated by the object in exposure of these sources. As an object is exposed to light different phenomena arise as reflection, refraction, and so on. Out of them shading is most significant as similar helps in achieving the realism in computer graphics. We have also discussed the idea of polygon rendering, and ray tracing that are helpful in achieving photo realism of a 3-D scene.
Cases of the Sutherland Hodgman Polygon Clipping Algorithm In order to clip polygon edges against a window edge we move from vertex V i to the subsequent vertexV i+1 and cho
What is uniform rational splines
The transformation regarding to the mirror reflection to this line L comprises the subsequent basic transformations: 1) Translate the intersection point A(0,c) to the origin, it
Two-Dimensional Geometric Transformations When a real life object is modelled using shape primitives, there are several possible applications. You may be required to do furth
1. Design a bitmap for the English vowels A, E, I, O, U for two different sizes and then implement the bitmaps to plot these vowels on the display. Keep in mind that baseline of al
Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen
Reflection and Types of Reflection Reflection and its types: Reflection: this is the phenomenon of bouncing back of light; such phenomenon obeys laws of Reflec
A 2D geometric shape is rotated about a point with coordinates (1,2) by 90° in a clockwise direction. Then, the shape is scaled about the same point in the x-coordinate by 2 tim
program to prove 2 consecutive rotation & scaling are additive in nature
Vector Graphics: These are images which may be entirely described by using mathematical definitions. The image below demonstrates the principle. To the left you notice the image i
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