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Introduction of Polygon Rendering and Ray Tracing Method
Different type of sources of light and the reflections generated by the object in exposure of these sources. As an object is exposed to light different phenomena arise as reflection, refraction, and so on. Out of them shading is most significant as similar helps in achieving the realism in computer graphics. We have also discussed the idea of polygon rendering, and ray tracing that are helpful in achieving photo realism of a 3-D scene.
QUESTION (a) People want to know design patterns. i) What should their attitude be about design patterns? ii) How can people use design patterns to do a better job?
difference between vecgen algoritham and bresenham''s algori
Scale a sphere cantered on the point (1, 2, and 3) with radius 1, so that the new sphere has the same centre with radius 2. Solution: Translate the sphere so that its centre
Ray Tracing - Polygon Rendering & Ray Tracing Methods Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at
Gourand shading and Phong shading a. Gourand shading OR Intensity interpolation scheme We will discuss such scheme in further section of Gourand shading OR Intensity in
This question is about linear filtering concepts using the built in filtering functions (it is not about edge detection methods). Load an MRI image and perform the following: i.
What are the side effects due to scan conversion? How can the effects be minimized? Aliasing Effects (Side effects of scan conversion) Scan conversion is essentially a syst
What is the use of control points? Spline curve can be specified by giving a set of coordinate positions known as control points, which shows the general shape of the curve, c
Three Dimensional Concepts and Display Methods Imagine yourself taking a picture by a camera. What do you normally do? You specify a viewpoint and view direction and then s
Cohen Sutherland line clipping algorithm The algorithm uses the following main steps Divide the entire plane into nine disjoint regions using the four window boundaries
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