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A convex polygonal region having n- vertices {P0, P1, P2..., Pn - 1, Pn, P0} or lattice points to be identified by the user includes the convex window area. To be exact about the window we may be that all edges between two points contributes to the boundary of that window i.e. under the situation when we traverse all edges in anticlockwise manner, the window region lies on left hand side or LHS of edge. Such orientation is preserved and whereas giving input, the user cares for the orientation to identify the window region or area of any arbitrary convex shape.
Translation, Rotation and Scaling - output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method. 2. All 2D geometric tran
Question 1 Discuss the overview of multimedia networks Question 2 Discuss the types of synchronization in multimedia system >> Basic synchronization issues Content R
What do you mean by scan conversion? A main task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity valu
Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu
What are the different types of parallel projections? The parallel projections are basically divided into two types, depending on the relation among the direction of projectio
essay on topic character generation
What is meant by Addressability? Ans. Addressability is the number of individual dots per inch (d.p.i.) that can be formed. If the address of the current dot is (x, y) then the
Polygon Clipping - Raster Graphics and Clipping After considerate the idea of line clipping and its algorithms, we can currently extend the idea of line clipping to polygon cl
Question: a) Datagram packet delivery and Virtual circuit packet delivery are two approaches to the delivery of packets by the network layer. Explain. b) What is the meaning
Rotation about the origin - 2-d and 3-d transformations Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length '
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