How many key frames does a one-minute animation film, Computer Graphics

How many key frames does a one-minute animation film order along with no duplications need?

Solution: One minute = 60 seconds

Number of frames needed per second=24

Number of frames needed in whole film=24*60=1440

That is we would require 1440 frames for a one minute animation film.

Posted Date: 4/5/2013 5:36:52 AM | Location : United States







Related Discussions:- How many key frames does a one-minute animation film, Assignment Help, Ask Question on How many key frames does a one-minute animation film, Get Answer, Expert's Help, How many key frames does a one-minute animation film Discussions

Write discussion on How many key frames does a one-minute animation film
Your posts are moderated
Related Questions
PCs or Personal Computers Really - Hardware for Animation  these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due


Write a code to continuously rotate a square about a pivot point.    #include   static GLfloat rotat=0.0;   void init(void); void display(void); void reshape(int w

What you mean by parallel projection?  Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the

Write a program that allows interactive manipulation of the position and orientation of a camera. Draw a teapot at the global origin 0,0,0. You can find a shaded teapot model and

Question 1 Explain Bresenham's Circle Drawing Algorithm Question 2 Derive the matrix for inverse transformation Question 3 Discuss the following Raster Graphic Algorithm

Three-Dimensional Viewing Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with

what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.

Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr

1. Use the outline method to plot the following font boundaries (style should remain the same). Implement your method in C language.    ANswer: Here letter G is produced