Find out average unit normal vector at each polygon vertex, Computer Graphics

To find out average unit normal vector at each polygon vertex

At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging the surface normal of each polygon sharing such vertex. Hence, for any vertex V the unit vertex normal will be specified by N¯v

1596_Find Out Average Unit Normal Vector at Each Polygon Vertex.png

Here K → 1 to n are the surfaces in contact along with the vertex v.

Posted Date: 4/5/2013 3:05:12 AM | Location : United States







Related Discussions:- Find out average unit normal vector at each polygon vertex, Assignment Help, Ask Question on Find out average unit normal vector at each polygon vertex, Get Answer, Expert's Help, Find out average unit normal vector at each polygon vertex Discussions

Write discussion on Find out average unit normal vector at each polygon vertex
Your posts are moderated
Related Questions
Q.   Give the difference between interpolation spleen and approximation spine. Also mention the geometric and parametric continuity conditions in these curves. Ans. A spleen s

Differences between digital differential analyzer and VECGEN line algorithm?

Traditional Animation techniques as: 1) Key Frames                        2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]

Animator Studio and Elastic Reality - Computer Animation Animator Studio It is a cell animation program from AutoDesk. Its predecessor was Animator Pro for PC DOS. Anima

composite transformation

Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and

Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen

Curve segment - properties of bezier curves Note : 1) The joining point on the curve along w.r.t. the parameter based upon second derivates of Q(t) is the acceleration. Wh

1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is

Hardware For Computer Animation It comes in many shapes, sizes and abilities. Much hardware is specialized to do only specific tasks. Other types of hardware do a variety of t