Display necessitate to store z-buffer?, Computer Graphics

Assignment Help:

Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer?

Solution: A system which distinguishes 256 depth values would necessitate one byte of memory (28=256) to present z-value.

 


Related Discussions:- Display necessitate to store z-buffer?

What is a model sheet?, Question 1 Briefly explain the twelve principles o...

Question 1 Briefly explain the twelve principles of animation Question 2 Explain the methods to set-up pre and post-infinity curves Question 3 What is a model sheet? Exp

What is 2d, Question 1 What is 2D? Explain method of converting 2D pattern...

Question 1 What is 2D? Explain method of converting 2D patterns into 3D images Question 2 Write about the following tools to create dart Create dart Multiply dar

Crt, explain the working procedure of crt digram

explain the working procedure of crt digram

What is automatic data capture, Automatic Data Capture There are numero...

Automatic Data Capture There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to emp

Visible surface detection - modeling and rendering , Visible Surface Detect...

Visible Surface Detection - Modeling and Rendering Provided a set of 3-Dimentional objects and a viewing position for the generation of realistic graphics show, we want to de

Draw line segment - digital differential analyzer algorithm, 1. By using D...

1. By using Digital Differential Analyzer algorithm draw line segments from point (1,1) to (9,7). Ans. We see that the usual equation of the line is specified by: y = mx+c

Panning and zooming a component, Panning and zooming Components (such as yo...

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos

What is view distance, What is view distance?  The view plane normal ve...

What is view distance?  The view plane normal vector is a directed line segment from the view plane to the view reference point. The length of this directed line segment is ref

Displacement mapping, Implement displacement mapping and bump mapping on a ...

Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd