Display necessitate to store z-buffer?, Computer Graphics

Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer?

Solution: A system which distinguishes 256 depth values would necessitate one byte of memory (28=256) to present z-value.

 

Posted Date: 3/22/2013 8:43:11 AM | Location : United States







Related Discussions:- Display necessitate to store z-buffer?, Assignment Help, Ask Question on Display necessitate to store z-buffer?, Get Answer, Expert's Help, Display necessitate to store z-buffer? Discussions

Write discussion on Display necessitate to store z-buffer?
Your posts are moderated
Related Questions
QUESTION 1 (a) Write a run method in Image J environment for the following cases Contrast and Brightness Histogram Generation Histogram Equalisation   (b)

Passive Computer Animations: That has no option for users to utilize computer graphics today is mostly interactive for example: movies. Frame animation is non-interactive anim

Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif


Achieve a perspective projection on the z = 0 plane of the unit cube, demonstrated in Figure (l) from the cop at E (0, 0, 10) upon the z-axis. Figure: I 01:  currently c

What is scan conversion explain the four adverse side effect of scan conversion

Computer Aided Design and Drafting CADD or CAD stands for Computer Aided Design and Drafting. This is different from both "draw" and "paint" programs in which measurement is c

Question: (a) Explain the importance of knowing and understanding your target market before doing a design work. Use example(s) to enhance your answer. (b) Describe the

Determine the term- Virtual Reality Virtual Reality (VR) This is an artificial 3D environment which is created by a computer system. Very often user wears data helmet, d

Q. Define Advanced Graphics Port? AGP signify Advanced (or Accelerated) Graphics Port. It's a connector standard defining a high speed bus connection between the microprocessor