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Common Steps of Designing the Animation Sequence
Common Steps of designing the animation sequence are as given:
1) Layout of Storyboard: Storyboard layout is the action outline utilized to illustrate the motion sequence as a set of basic events which are to acquire place. This is the kind of animation to be produced that selects the storyboard layout. So, the storyboard comprises a set of rough sketches or a list of basic concepts for the motion.
2) Definition of Object: The object definition is specified for all participant objects in action. The objects can be explained in terms of fundamental shapes, related movements or movement with shapes.
3) Specification of Key Frame: this is the detailed drawing of the scene at an exact time in the animation sequence. Inside each key frame, all objects are positioned as per to time for that frame. Several key frames are selected at the extreme positions in the action; others are spaced hence the time interval among key frames is not as great. More key frames are given for intricate motion than for easy, slowly varying motions.
4) In-between frames Generation: In-among frames are the middle frames among the key frames. The number of among frames is based on the media to be utilized to display the animation. In common, film needs twenty-four frames per second, and graphic terminals are refreshed on the rate of 30 to 60 frames per second. Classically the time interval for the motion is set up hence there are 3 to 5 among for each pair of key frames. Based upon the speed identified for the motion, several key frames can be duplicated.
Assume here are three polygon surfaces P,Q, R along with vertices specified by as: P: P1(1,1,1), P2(4,5,2), P3(5,2,5) And as Q: Q1(2,2,0.5), Q2(3,3,1.75), Q3(6,1,0.5) R: R1(0.5,
1. What is the purpose behind the Staircase effect? Ans. The approximation concerned in the calculation for finding of pixel position concerned in the display of lines and th
Combined consequence of ambient and diffused reflection At this time the resulting intensity I will be the total sum of the intensities in case 8.3.2 and 8.3.3 we find that:
vecgen algorithm
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1. Why are homogeneous co-ordinates utilized in computer vision? I want to identify what the use of homogenous co-ordinates makes possible in terms of camera models. 2. Consider
Types of Polygon tables curves and surfaces Attribute tables: This table has object information as transparency, surface reflexivity, texture features of an object in the vi
This question is about linear filtering concepts using the built in filtering functions (it is not about edge detection methods). Load an MRI image and perform the following: i.
Digital video can be characterized by a few variables: Frame rate : various frames displayed per second. The illusion of motion may be experienced on frame rates as low as 12 f
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