Common steps of designing the animation sequence, Computer Graphics

Common Steps of Designing the Animation Sequence

Common Steps of designing the animation sequence are as given:

1) Layout of Storyboard: Storyboard layout is the action outline utilized to illustrate the motion sequence as a set of basic events which are to acquire place. This is the kind of animation to be produced that selects the storyboard layout. So, the storyboard comprises a set of rough sketches or a list of basic concepts for the motion.

2) Definition of Object:  The object definition is specified for all participant objects in action. The objects can be explained in terms of fundamental shapes, related movements or movement with shapes.

 3) Specification of Key Frame: this is the detailed drawing of the scene at an exact time in the animation sequence. Inside each key frame, all objects are positioned as per to time for that frame. Several key frames are selected at the extreme positions in the action; others are spaced hence the time interval among key frames is not as great. More key frames are given for intricate motion than for easy, slowly varying motions.

4) In-between frames Generation: In-among frames are the middle frames among the key frames. The number of among frames is based on the media to be utilized to display the animation. In common, film needs twenty-four frames per second, and graphic terminals are refreshed on the rate of 30 to 60 frames per second. Classically the time interval for the motion is set up hence there are 3 to 5 among for each pair of key frames. Based upon the speed identified for the motion, several key frames can be duplicated.

Posted Date: 4/5/2013 5:34:57 AM | Location : United States

Related Discussions:- Common steps of designing the animation sequence, Assignment Help, Ask Question on Common steps of designing the animation sequence, Get Answer, Expert's Help, Common steps of designing the animation sequence Discussions

Write discussion on Common steps of designing the animation sequence
Your posts are moderated
Related Questions
Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.

What are the advantages of electrostatic plotters?  They are faster than pen plotters and very high quality printers. Recent electrostatic plotters contain a scan-conv

What is character generation and explain it''s two method: 1> Bitmap method 2> outline method.

State the purpose of scan conversion , along with the side effects

Important Points about the Curve segment - properties of bezier curves Note : if P (u) → = Bezier curve of sequence n and Q (u) → Bezier curve of sequence m. After that Co

1. Why are homogeneous co-ordinates utilized in computer vision? I want to identify what the use of homogenous co-ordinates makes possible in terms of camera models. 2. Consider

when dda line drawing algorithm is more efficient than bresenhem line drawing algorithm?

Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there

Three Sub-Fields of Computer Simulation Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virt

Image Editing Tools These are specializing and influential tools for enhancing and re-touching existing bit-mapped images. Such applications also give several of the features a