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Remember in polygonalization of the surface, following rules must be followed. Any two polygons
(i) share a common edge,
(ii) Share a common vertext,
(iii) Arc disjoint.
Figure (a) on the next page, gives an example of an admissible approximation of a surface using triangles, called triangulation. Further, Figure (b) and (c) give examples of some cases that are not admissible as per the rules given above. This means an edge of a polygon cannot be a part of an edge of another polygon.
Similarly, no two polygons can overlap leading to a common non-empty interior.
Applications that can handle Bitmap Data Hundreds of applications are there in the market which can be used to modify or make bitmap data. For illustration: Adobe Photo Shop, C
Categories of Orthographic Projection Orthographic projection is additionally divided into Multi-view projection and axonometric projection, depending upon where the direction
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Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
Notes for Specular reflection (1) In addition to diffuse reflection, light sources produce highlights or bright spots termed as specular reflection. Such highlighting is extre
Remark for Perspective projection - Transformation A Perspective projection can have at most three Principle Vanishing points and at any rate one Principle vanishing point. To
Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese
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refreh buffer
Draw a long line segment using (i) DDA line drawing algorithm (ii) Bresenham line drawing algorithm (iii) OpenGL function using GL_LINES. Observe if DDA line segment deflects from
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