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Basic Ray Tracing Algorithm - Polygon Rendering
The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The concept is simply to take one ray at a time, emanating from the viewer's eye (in perspective projection) or from the bundle of parallel lines of sight (in parallel projection) and reaching out to each and every pixel in the viewport, using the laws of optics.
Generally, to avoid wastage of effort by rays starting from sources of light going out of the viewport, the reverse procedure of starting with ray from the viewpoint and traveling to each pixel in the viewport is adopted. If the ray encounters one or more objects, the algorithm filters out all but the nearest object, or when there is an overlap or a hole, the nearest visible portion of all the objects along the line of sight.
What is the advantages of electrostatic plotters? Advantages of electrostatic plotters: They have very high quality printers and faster than pen plotters. Recent electros
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find out points to the given control points
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Computer simulation - Computer Aided Design Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digit
Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh
1. Distinguish among Scan line polygon fill and Seed fill or Flood fill algorithm? Scan Line Polygon Flood Fill Algorithms ?1. This
Explain window to view port transformation
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
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