Basic ray tracing algorithm - polygon rendering, Computer Graphics

Assignment Help:

Basic Ray Tracing Algorithm - Polygon Rendering

The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The concept is simply to take one ray at a time, emanating from the viewer's eye (in perspective projection) or from the bundle of parallel lines of sight (in parallel projection) and reaching out to each and every pixel in the viewport, using the laws of optics.

Generally, to avoid wastage of effort by rays starting from sources of light going out of the viewport, the reverse procedure of starting with ray from the viewpoint and traveling to each pixel in the viewport is adopted. If the ray encounters one or more objects, the algorithm filters out all but the nearest object, or when there is an overlap or a hole, the nearest visible portion of all the objects along the line of sight.


Related Discussions:- Basic ray tracing algorithm - polygon rendering

Representational animation - computer animation, Representational Animation...

Representational Animation - Computer Animation This method permits an object to change its shape throughout the animation. There are three sub-types to this. The initial is th

What is orthographic oblique projection, What is orthographic oblique proje...

What is orthographic oblique projection?  When the direction of the projection is not normal (not perpendicular) to the view plane then the projection is called as oblique proj

How does the z-buffer algorithm find out which surfaces, Illustration 1: H...

Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar

Silicon graphics - hardware for computer animation, Silicon Graphics - Hard...

Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation

Explain the lofting method in maya, QUESTION 1: a) Draw a Bezier curve ...

QUESTION 1: a) Draw a Bezier curve showing the following components i. hull ii. curve CV iii. span iv. start and end point b) Maya provides highly effective tools for all t

Graphic primitives, Graphic Primitives In previous section, we have di...

Graphic Primitives In previous section, we have discussed refreshing display devices and its categories which are Raster and Random Scan display devices. We have also discusse

Transform from the world to viewing coordinate system, To transform from th...

To transform from the world coordinate system to viewing coordinate system you need to perform the following operations.  a)  Translate the viewing coordinate origin to the worl

Education and training, explain in detail the application of computer graph...

explain in detail the application of computer graphics in education and training?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd