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Basic Ray Tracing Algorithm - Polygon Rendering
The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The concept is simply to take one ray at a time, emanating from the viewer's eye (in perspective projection) or from the bundle of parallel lines of sight (in parallel projection) and reaching out to each and every pixel in the viewport, using the laws of optics.
Generally, to avoid wastage of effort by rays starting from sources of light going out of the viewport, the reverse procedure of starting with ray from the viewpoint and traveling to each pixel in the viewport is adopted. If the ray encounters one or more objects, the algorithm filters out all but the nearest object, or when there is an overlap or a hole, the nearest visible portion of all the objects along the line of sight.
Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this
QUESTION (a) Suppose that you have been assigned to re-engineer the existing systems for a company. Do you think that design patterns can be applied to these existing systems?
3-D Modeling and Animation Tools: By 3-D modeling software, objects rendered in perspective show more realistic. One can produce stunning scenes and wander by them, choosing just
Question: (a) Describe the term ‘Multimedia'. (b) Briefly describe two main reasons to use ‘Compression' in Multimedia. (c) All Multimedia development teams could have
Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co
Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s
determine the tranformation matrix for reflection,computer graphics
three animation tool for computer graphics
QUESTION a) Differentiate between raster and vector images. b) Explain the concept of bit depth. What is the minimum number if bits required for a one-colour digital image t
Explain the 3d transformations
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