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Assumption regarding to the Digital Differential Analyzer Algorithm
The line generation by DDA is discussed merely for the first Quadrant, whether the line lies in the other quadrant then apply respective transformation usually reflection transformation, thus it lies in first Quadrant and then proceed along with the algorithm, as well make intercept Zero through translational transformation so (xi, yi) solves to (xi, mxi + c) or (xi, mxi) and related simplification arises for the other cases of line generation. The idea and application of transformations is discussed in further course.
What is Multimedia: People only remember 20 percent of what they see and 30 percent of what they hear. But they keep in mind 50 percent of what they see and hear and as much as 80
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin
about photoshop
expalin 3-dimentional display methods
In computers, colours are created by blending different combinations of red, green and blue. These colours are normally specified as three two-digit hexadecimal numbers in html, ph
what is image precision in computer graphics
QUESTION While the design and printing of a job is of extreme importance, it is what happens to the job after it is printed that can really make it fantastic You have always
1. Do we have need of to generate the full circumference of the circle utilizing the algorithm or can we can produces it in a quadrant or octant only and after that utilization
Distinguish between convex and concave polygons? If the line joining any two points in the polygon lies totally inside the polygon then, they are called as convex polygons. If
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