Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Area Filling Algorithms
Before we go ahead with area filling algorithms, a word about pixel addressing and object geometry. You know that line segments are discretized into finite number of pixels and each pixel has its height and width depending upon the aspect ratio of the display unit.Therefore, if you plot a single pixel it will occupy some area on display unit. This contributes to the object geometry resulting in aberrations from the actual size. For example, if you have to plot a line segment starting from (10,10) to (15,10), then length of the segment is 5 whereas, in plotting this line segment, six pixel areas will be contributing to this segment, resulting in increased length of line segment by one unit.
Define clipping and covering (exterior clipping)? Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port. This is
Write a program that allows interactive manipulation of the position and orientation of a camera. Draw a teapot at the global origin 0,0,0. You can find a shaded teapot model and
derive dda line drawing algorithm
What is meant by Addressability? The Addressability is the number of individual dots per inch (d.p.i) that can be formed. If the address of the current dot is (x, y) then the
what is fixed point scaling? how composit transformation techniques works on it
1. If you perform a x-direction shear transformation and then a y-direction shear transformation, will the result be the same as the one which is obtained when it is simultaneous s
Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi
Functioning of Input Devices Functioning of input devices-Keyboard, mouse, trackball and space ball, Joystick, data glove, digitizer, scanner, touch panel, light pen, voice sys
You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your
Summary of Graphic Primitives In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical an
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd