This program will help you start doing GUI programming, and is a good example of 2D arrays. Mine Sweeper is a classic game that is played on a 2D grid of cells. At the beginning of the game, all of the cells are "covered", and some of them have mines in them. The goal of the player is to uncover all of the cells that are not mines without detonating a mine. This happens when the player tries to uncover a cell with a mine in it.
1. Write GUI application that plays the game of mine sweeper. One way to do this would be to have the main application extend JFrame. The cells of the mine field could then be JButtons in a Grid layout.
2. A cell should exist in two states, covered and uncovered. In the "covered" state, the cell is blank. In the "uncovered" state, a "mine" cell shows an asterisk (*), or a picture of a mine. An uncovered "clear" cell displays the number of neighbor cells that are mines (or is blank if there are no neighboring mines).
3. Left clicking on a covered cell uncovers it.
4. Right clicking on a covered cell toggles a flag indicating that the user thinks there is a mine in that location.
5. When the user uncovers a clear cell that has no neighboring mines, all of it's neighbors are also uncovered. If any of the neighbors have no neighboring mines, their neighbors are uncovered as well, and so on.
6. If the user tries to uncover a mine cell, the mine explodes, and the player loses the game.
7. Optional: Use images to indicate mines, and flags. Make some kind of explosion special effect. Allow the user to restart the game after winning or losing. Allow the user to specify the size of the minefield, and the number of mines in it.
- Write a mine sweeper program.
- Make sure the program compiles and runs from the command line without modification.
- Include your source, executable files and report in your turnin.
- Zip all of your files in a SINGLE .zip file and turn it in to the D2L dropbox.