Anti aliasing - modeling and rendering, Computer Graphics

Assignment Help:

Anti Aliasing - Modeling and Rendering

It is a method for enhancing the realism of an image through eliminating the jagged edges from it. Such jagged edges or "jaggies", appear since a computer monitor has square pixels, and these square pixels are inadequate for displaying lines or curves which are not parallel to the pixels and the other reason is low sampling rate of the image information, that in turn cause such jaggies quite same to star casing discussed in previous under DDA algorithm. For better understanding, get the subsequent image of darkened circle as:

2303_Anti Aliasing - Modeling and Rendering.png

It is impossible to completely remove aliasing since computers are digital discrete in nature. Though, it is not impossible to minimize aliasing, the solutions utilized by ray tracers today engage treating all pixels as a finite square area that, in fact as they are, quite than as a mere point on the screen. Conversely, the pixel must not be taken as a point or area although should be taken as a sample of image information as higher the sampling is lesser the aliasing is. Here let us discuss how suitably the sampling can be complete: Rays are fired in the scene by the centers of the pixels and the intensities of adjacent rays are evaluated. If they be different by several pre-determined amount, more rays are fired in the surfaces of the pixels. The intensities of each ray shot in a specified pixel are then averaged to determine a color which better fits what would be expected at such point.

Note: Do not treat a pixel like a square area, when this does not generate correct filtering behavior, actually a pixel is not a point, although it is a sample of information to be displayed.

Anti-aliasing, it assists eliminate jagged edges and to create an image seem more realistic. Continuing the above illustration, the anti-aliased circle might, after that be represented

2214_Anti Aliasing - Modeling and Rendering 1.png


Related Discussions:- Anti aliasing - modeling and rendering

Taxonomy of projection - viewing transformation, Taxonomy of Projection - v...

Taxonomy of Projection - viewing transformation There are different types of projections as per to the view that is essential. The subsequent figure 3 demonstrates taxonomy o

Explain briefly ancillary operations, Problem: a. Explain briefly six A...

Problem: a. Explain briefly six Ancillary Operations? b. When do ancillary operations take place? c. (i) What is flexography? (ii) Provide examples of finished produ

Y-shear about the origin - 2-d and 3-d transformations, y-shear about the o...

y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that

Intersection test - visible surface detection, Intersection Test - Visible ...

Intersection Test - Visible Surface Detection Test: It called Intersection Test also: we go for intersection test, if Min-max test fails. Now we take each edge individually

Education and training systems multimedia in education, Education and train...

Education and training systems are making with three major objectives as: a) The learning objectives and purpose of the training. b)  Assessment or testing of the students to

What is an axonometric orthographic projection, What is an axonometric orth...

What is an axonometric orthographic projection and cabinet projection? The orthographic projection can show more than one face of an object.  Such an orthographic projection i

Displacement mapping, Implement displacement mapping and bump mapping on a ...

Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.

Polygon clipping algorithm, Write a polygon clipping algorithm to clip a po...

Write a polygon clipping algorithm to clip a polygon against rectangular clipping are. Read the vertices of polygon to be clipped. 2. Read the coordinates of the rectangular cl

Introduction of visible surface detection, Introduction of Visible Surface ...

Introduction of Visible Surface Detection For displaying a realistic presentation of the given 3Dimentional object, hidden surfaces and hidden lines should be identified fo

Filled-area primitives - output primitives, Filled-Area Primitives  Fil...

Filled-Area Primitives  Filled-area primitives are one of the most important types of primitives used in Computer Graphics.  Basically filled-area primitives are meant to fill

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd