Write two methods for the mouse trap game, Game Theory

Assignment Help:

Write two methods for the mouse trap game (using your board created in Assignment 3) and an event handler (another method) to test the two methods.

1. world.raise(item) where raise is a world-level method with one object-type parameter named "item". The method will raise the object item that is passed as the argument. This method will be used to raise obstacles to trap the mouse (or other vermin), so the distance that the object item is raised will depend on the size of the obstacles in your world.

2. mouse.jump(target) where jump is a method for the mouse (or other vermin) object with one object-type parameter named target. The method will cause the mouse to jump from its current position to the target position. You should have the mouse turn in the direction of its jump before jumping so that it is a realistic jump.

3. hw5(item) where hw5 is an event handler to test your methods with one object-type parameter named item. The event handler will respond to the mouse click event as: "When the mouse is clicked on anything do hw5(object_under_mouse_cursor)". The event handler will examine a world-level variable (that you must create) named "count" for conditional execution. If the value of count is 0, then the event handler will call world.raise(item) to raise the object that the user clicked, then set the value of count to 1. If the value of count is 1, then the event handler will call mouse.jump(item) to have the mouse jump to the object that the user clicked, then set the value of
count to 0. In the method that is called when the world starts, set the world-level variable count to 0. Then, when the user first clicks on a place on the board, that place will be raised. When the user next clicks on a place on the board, the mouse (or other vermin) will move to that place. In subsequent clicks, the sequence of raising an obstacle and moving the mouse will repeat. Of course, when the game is finished, there will be testing to make sure that only obstacles are raised and that obstacles are raised only once and the user will not move the mouse, but we are building modules that will be used in the finished game. Thus, you will be able to do things that you will take care of in a future assignment (such as making sure not to raise a cylinder that is already raised, etc).

 

 


Related Discussions:- Write two methods for the mouse trap game

Strategy, A strategy defines a collection of moves or actions a player can ...

A strategy defines a collection of moves or actions a player can follow in a very given game. a method should be complete, defining an action in each contingency, together with peo

Multiunit auction, An auction during which many (more than one) things are ...

An auction during which many (more than one) things are offered for sale. Mechanisms for allocating multiple units embody discriminatory and uniform worth auctions.

Explain oligopoly''s structure and use game theory, Explain oligopoly's str...

Explain oligopoly's structure and use game theory to explain why oligopoly firms tend not to use price to compete. Answer- Oligopoly is an imperfect market where there are

Ordinal payoffs, Ordinal payoffs are numbers representing the outcomes of a...

Ordinal payoffs are numbers representing the outcomes of a game where the worth of the numbers isn't vital, however solely the ordering of numbers. for instance, when solving for a

Dominant strategy , Normal 0 false false false EN-US ...

Normal 0 false false false EN-US X-NONE X-NONE

Games with sequential moves:rollback equilibrium, Rollback shows that Boein...

Rollback shows that Boeing chooses peace over war if Airbus enters, so Airbus will enter. Rollback equilibrium entails Airbus playing “Enter” and Boeing playing “Peace if entry”; e

Full equilibrium strategy example, (a) A player wins if she takes the tota...

(a) A player wins if she takes the total to 100 and additions of any value from 1 through 10 are allowed. Thus, if you take the sum to 89, you are guaran- teed to win; your oppone

Payoffs, mixed strategy game with ordinal and cardinal payoffs example plea...

mixed strategy game with ordinal and cardinal payoffs example please

Dutch auction, A type of initial worth auction during which a "clock" initi...

A type of initial worth auction during which a "clock" initially indicates a worth for the item for sale substantially beyond any bidder is probably going to pay. Then, the clock g

Weakly dominant strategy , A strategy is weakly dominant if, no matter what...

A strategy is weakly dominant if, no matter what the other players do, the strategy earns a player a payoff a minimum of as high as the other strategy, and, the strategy earns a st

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd