What is inheritance in java explain with example, JAVA Programming

Assignment Help:

What is Inheritance in java Explain with example?

Code reusability is claimed to be a key advantage of object-oriented languages over non-object-oriented languages. Inheritance is the mechanism through that this is achieved. An object can inherit the variables and techniques of another object. It can remain those it wants, and replace those it doesn't need.

For instance, let us also expand the Car class so that a car also has a make, a model, a year, a number of passengers it can carry, four wheels, either two or four doors. That class might look like this:
public class Car {

private String licensePlate; // e.g. "New York A456 324"
private double speed; // kilometers per hour
private double maxSpeed; // kilometers per hour
private String make; // e.g. "Ford"
private String model; // e.g. "Taurus"
private int year; // e.g. 1997, 1998, 1999, 2000, 2001, etc.
private int numberPassengers; // e.g. 4
private int numberWheels = 4; // all cars have four wheels
private int numberDoors; // e.g. 4

// constructors
public Car(String licensePlate, double maxSpeed,
String make, String model, int year, int numberOfPassengers,
int numberOfDoors) {

this(licensePlate, 0.0, maxSpeed, make, model, year,
numberOfPassengers, numberOfDoors);

}

public Car(String licensePlate, double speed, double maxSpeed,
String make, String model, int year, int numberOfPassengers) {

this(licensePlate, speed, maxSpeed, make, model, year,
numberOfPassengers, 4);
}

public Car(String licensePlate, double speed, double maxSpeed,
String make, String model, int year, int numberOfPassengers,
int numberOfDoors) {

// I could add some more constraints like the
// number of doors being positive but I won't
// so that this example doesn't get too big.
this.licensePlate = licensePlate;
this.make = make;
this.model = model;
this.year = year;
this.numberPassengers = numberOfPassengers;
this.numberDoors = numberOfDoors;

if (maxSpeed >= 0.0) {
this.maxSpeed = maxSpeed;
}
else {
maxSpeed = 0.0;
}

if (speed < 0.0) {
speed = 0.0;
}

if (speed <= maxSpeed) {
this.speed = speed;
}
else {
this.speed = maxSpeed;
}
}

// getter (accessor) methods
public String getLicensePlate() {
return this.licensePlate;
}

public String getMake() {
return this.make;
}

public String getModel() {
return this.model;
}

public int getYear() {
return this.year;
}

public int getNumberOfPassengers() {
return this.numberPassengers;
}

public int getNumberOfWheels() {
return this.numberWheels;
}

public int getNumberOfDoors() {
return this.numberDoors;
}

public double getMaxSpeed() {
return this.maxSpeed;
}

public double getSpeed() {
return this.speed;
}

// setter method for the license plate property
public void setLicensePlate(String licensePlate) {
this.licensePlate = licensePlate;
}

// accelerate to maximum speed
// put the pedal to the metal
public void floorIt() {
this.speed = this.maxSpeed;
}

public void accelerate(double deltaV) {

this.speed = this.speed + deltaV;
if (this.speed > this.maxSpeed) {
this.speed = this.maxSpeed;
}
if (this.speed < 0.0) {
this.speed = 0.0;
}
}
}
Obviously this doesn't exhaust everything there is to say about a car. Which properties you choose to involves in your class depends on your application. 


Related Discussions:- What is inheritance in java explain with example

How can you define a consistent web design, How can you define a consistent...

How can you define a consistent web design? Why is it needed? A consistent web design should be the one in which achieves the result in which it was designed for, which result

Program to calculates the number of unique shapes, 1. Write the code for th...

1. Write the code for the method that calculates the number of unique shapes for a binary search tree with n nodes. Use the formula  where b n is the number of possible sh

Explain declaring- allocating and initializing two dimension, Explain the f...

Explain the following terms declaring, Allocating and initializing two dimensional array? Two dimensional arrays are declared, allocated and initialized much such as one dimens

Program for solving the producer consumer problem, For this assignment we w...

For this assignment we will be solving the producer-consumer problem with a bounded buffer. You are required to implement this assignment in Java. There are three components in thi

Design patterns, what is the use of design pattern in java ?

what is the use of design pattern in java ?

Program for randomly generated 3- digit number matches, Program for Randoml...

Program for Randomly Generated 3- Digit Number Matches This assignment demonstrates your ability to use basic Java syntax including selection and looping statements. You will

Explain about the security aspect of java, Java has some bugs in its applet...

Java has some bugs in its applets. Java team stated that they have zero tolerance over security features and subsequent editions of Java are managing Bug free environment. Some of

Digital clock, how to Using polymorphism to write a program to display digi...

how to Using polymorphism to write a program to display digital clock?

Card, Create a class called DeckOfCards that stores 52 objects of the Card ...

Create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a deck, and report the number of cards left in the deck. The s

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd